Medical Models For Disaster Response: Why We Designed and 3D Printed Flexible Vaginas

Nearly a year ago, Hurricane Maria devastated Puerto Rico with its Category 5  power. The entire electrical grid was destroyed, water systems were inoperable, 95% of cellular sites were broken and 400 miles of Puerto Rico’s 16,700 miles of roads were too damaged to drive on causing thousands of people and communities isolated from communications and disaster relief. 

While the island experienced many problems, many problem solvers stepped up to respond and local grassroots relief and recovery efforts formed immediately. One local organization, Colectiva Feminista en Construccion – a political organization advocating for women’s rights and protesting capitalistic and patriarchal oppression– opened up a fund and set up a center in an abandoned building in San Juan to distribute supplies to the community. But they didn’t stop there.“We don’t want to be just a band-aid,” shared one of the organizers, Maricarmen Rodriguez, “We want to help everyone and create a more inclusive society. Hurricane Maria cleared the makeup that was covering up problems that were already in Puerto Rico.” 

One of those problems surfaced while providing feminine hygiene products and realizing the need for medical models to teach about aspects of the vagina and how to use products like Diva Cups. More than that, Maricarmen wanted to find a way to talk about menstrual cups and sexual education that is often taboo in society. 

Could 3D printed vaginas be a tool for more grassroots sexual education?

When you look for your typical sex ed class medical models, they can cost hundreds per piece and the industry is monopolized by a small number of manufacturers. These models are made from unforgiving plastics that lack usability and plasticity to use to demonstrate with products like Diva Cups. Not to mention, in post-hurricane conditions, importing products like these would have been nearly impossible and taken months to arrive.

So Maricarmen reached out to re:3D in Puerto Rico and our teammate Alessandra set out to 3D print vaginas.

Right now, there are no open source vagina medical models so Alessandra started from scratch by creating a 2D picture by tracing from a medical book. She then used Rhino to create a 3D model.

The 3D printed vaginas – printed from flexible materials such as Ninjaflex and semi Flex making them more durable and less likely to break – provide more realistic and life-like medical models.

These 3D printed medical models have the ability to be just as realistic with attention to detail at a fraction of the cost: only $20-30 per print. The prints took about 3 hours on Gigabot – making body parts accessible nearly on demand.

This opens up new possibilities for schools, hospitals, and grassroots organizations to have access to affordable teaching tools – before a disaster and to aid in recovery and education after and beyond. 

Watch the 1-minute video of Alessandra explaining the 3D printed vaginas

re:3D had a #HurricaneStrong year in 2017 – our Houston team was hit by Harvey and our team in Puerto Rico withstood Hurricane Irma and Hurricane Maria. June 1st marks the official beginning of hurricane season in Puerto Rico and in this series, we are highlighting stories of impact and insight to encourage #3DPrintedPreparedness this year.

Cat George

Blog Post Author

And The Winner Is… Results of the Fast 3D Printed Furniture Challenge

As you may have seen, we launched a global 3D printing furniture contest this summer in pursuit of finding a 3D printed solution to quickly assemble furniture in preparation for this year’s hurricane season. Called the “Fast Furniture Challenge”, we opened up this problem to our global community in exchange for a $250 cash prize.

Applicants were judged on a set of criteria including print time, cost, materials restrictions, weight load, and ease of assembly. Winning prints had a print time of under 48 hours, cost less than $20 to print, and were easy to assemble and disassemble using only pre-cut wood from Home Depot for the final piece of furniture to hold at least 150 pounds.

Participants submitted .STL files and digital presentation boards and our team judged the designs based on each design’s creativity, presentation board, .STL quality, estimated print time and ability to print without supports. The top designs were then printed and put to the test – the final product was judged on the ability to withstand 150 pounds, how easy it was to assemble and the cost of the print.

We’re excited to announce our winner…drumroll, please…Sylvain Fages!  Sylvain’s design printed a set of joints (4 joints = 1 table) in 12.08 hours, using 1.07 lbs of PLA for a $20.21 material cost. The prints had 15% rectilinear infill and no supports were needed. Also, shout out to the runner-up: Daniel Alvarado from ORION.

Below you’ll see some snapshots and assembly footage from Sylvain’s winning design and the final product our teammate Alessandra put to the test.

Reviewing Design Boards & .STL files

Sylvain submitted two design presentation boards (you can also access the original Sylvain Designs PDF).

Sylvain's Design #1

Design #1 was done in such a way that the weight of the table is resting on the legs and not on the joint. That way, the strength of the table top should define the strength of the table; however, requires a small hole to “clip-in-place” the table top.

Sylvain's Design #2

Design #2 is almost the same as design #1 but without the hole for clipping the top in place. Design #2 was selected for printing as it does not require access to power tools that may not be available to people during emergencies. 

.STL file review & slicing revealed the model was watertight with no errors and can be printed without supports, due to its unique design.

Testing the Joints

After selecting the top designs, we put them to the test by 3D printing them and assembling tables using pre-cut wood from Home Depot to evaluate ease of assembly, their stability and ability to hold up to 150 pounds. Here’s footage from Sylvain’s printed designs:

3D Printed Table Joints Assembly Video: Ease of assembly was an important factor in choosing the winner, watch Alessandra assemble a table w/ Sylvain’s 3D printed furniture joints

Weight Test Video: We also tested that the table could hold up to 150 lbs.

Table Stability Video: Alessandra tested the level of the table’s stability.

Final Product Photos

Here are some snapshots of the joints in action after the table was assembled. Click to view bigger photos. 

Lessons + Insights

As you may have seen in our first post announcing this challenge, this Fast Furniture challenge was inspired by personal experiences our team endured during Hurricane Irma and Maria which we will continue to be sharing in our 3D printing recovery series. We ourselves went through rounds of trial and error to find a 3D printed solution to assemble furniture quickly – which was one of the biggest requests in the aftermath of Hurricane Maria. I caught up with our teammate Alessandra who shared some lessons from our experience and learnings from this challenge. Here are her key takeaways:

  • Joints with 3/8″ wall thickness are very resistant to breaking. Previously, we were using 1/8″-1/4″ wall thickness for joints and they weren’t as strong as Sylvain’s. That extra 1/8″ does the trick!
  • The configuration of the joints allows the table top to rest on the wooden legs and not the 3D printed furniture joints, which greatly reduces its probability of breaking.
  • No matter how thick the 3D printed part is, braces are needed for full stability. 
  •  
Using 3D printers to improve our world and help people - this is my vision of a 3D printer at its best!
Sylvain Fages

We asked Sylvain his motivation for 3D printing and entering this challenge, he shared, “Since I discovered 3D printing through a blog article about fixing a stroller back in 2014, I have always been fascinated by how much you can do and build! I bought (and built) my first printer in 2015 and have since then always admire the possibilities you have with of 3D printing, especially to fix, recycle, and reuse things. When I heard about this challenge, I could not resist but to participate! Using 3D printers to improve our world and help people – this is my vision of a 3D printer at its best!” You can view more from Sylvain on Instagram and Thingiverse.

If you have more questions, you can tune in to more discussion on 3D printing fast furniture on our forum and stay tuned for future 3D printing contests by following us on social media @re3Dprinting on Facebook, Twitter, Instagram and sign up for our monthly newsletter for the latest updates and opportunities. What’s a global challenge you want to solve using 3D printing?

Cat George

Blog Post Author

Skating on Water Bottles

This post is a follow-up to this one on the Gigabot X pellet printer. If you haven’t checked it out or watched the video, start there!

We know you’ve been dying to know what on Earth our Gigabot X pellet printer prototype was printing in the last update video, so we’re here to deliver!

Without further ado, the reveal.

The slick design was dreamt and drawn up by one of the students working on Gigabot X material validation at Michigan Tech University. Our team was really excited about the idea of printing the board using one of our favorite new materials we’ve been testing: recycled PET.

Giving water bottles a second lease on life as a fun, functional object? As Robert put it, “You know, we had to do it.”

We went through a few trials of the board, snapping a couple of the earlier prints due to the design being a little too thin or not printing it with enough infill. We thickened up the design and increased the infill percentage to make the board a little sturdier, leaving us with a roughly six and a half hour, five pound print.

After popping on some trucks and wheels, re:3D Engineer & Resident Skater Jeric Bautista took the board for a spin behind the Houston office.

Jeric gave the board his stamp of approval. “The skateboard was really fun to use,” he said. “It was smooth to ride and the PET made it nice and springy, which is similar to normal skateboards. Seeing firsthand the functionality of recycled plastic was definitely very cool.”
 
Keeping plastic bottles out of landfills by giving them a new life as functional objects? That’s something we can roll with.

Morgan Hamel

Blog Post Author

The Mannequin Challenge

The Greneker office strikes me as a place you wouldn’t want to be stuck wandering at night, what with the bodies lurking around each corner. I scheduled my visit for early afternoon.

Greneker is a mannequin manufacturer based in Los Angeles, California. They’ve worked to stay cutting-edge in their industry since they started in 1934, always keeping pace with the latest groundbreaking materials and manufacturing methods, like moving from plaster to fiberglass around World War II.

They’re proving that even an entrenched player in the game isn’t too old to learn new tricks: their latest foray is into the worlds of digital and 3D printing.

Steve Beckman is President & COO at Greneker, and he’s been a part of the evolution of the company over the last 2+ decades as they’ve set themselves apart in their industry.

When I started with this business, we would get together as a group, we would look at the trends in the marketplace, and we would develop a line based on what we saw happening in the marketplace at that time.” It was a big gamble – the process was both costly and time-intensive – but that was just business as usual for them. “That was done with clay sculpting, so we would start with armatures and clay, go through the process ourselves, create an entire line of mannequins, and really just kind of rolled the dice and hope that it would sell to that market.”

Whereas they began by working independently from apparel manufacturers, Greneker found themselves doing more and more custom work for specific clients. They found their niches in the athletic wear and plus size markets, and working with big-name clients like Under Armour and Adidas in the clay design process provided its own set of challenges.

“It was a very long process to develop a line of custom mannequins,” Steve explains. “We would have to spend a great deal of time upfront with a client trying to figure out what they were looking for, what the poses were, what the dimensions were, what sizes these pieces were. The armatures would be set up by hand, the sculpting would be done by hand in clay. It would require several visits of the client on premises before we got an approval to move into the molding process to begin production.”

When working with athletic apparel clients, the challenges multiplied. As they started to get into sports-specific activities, posing came to be of utmost importance. “The poses are either accurate or they’re inaccurate,” Steve says. “If you try and put a golf mannequin in a golf shop and he is not in the proper position, the mannequin will be ripped apart by patrons.”

If you want to talk with someone about whether Greneker is in fact a creepy place to be stuck at night, Daniel Stocks is your man. As Senior Sculptor at Greneker – or Sculptor Extraordinaire, as Steve tended to refer to him – he’s the one responsible for following through on all those client requests.

“A lot of the time I would work late at night making all these adjustments and changes while the people are in town so that they [could] see it the next day,” Daniel recounts. And that was after starting from scratch on the figure: constructing a metal armature and building up the clay by hand.

True to their trailblazing past, Greneker began searching for ways to update their process and make themselves more efficient.

“We started to look at digital as a way of creating these pieces, and creating them precisely and accurately,” Steve recounts. “We’ve now moved from clay sculpting to everything being 3D printed, which has helped us in a myriad of ways.”

The 3D Printed Mannequin Challenge

Greneker dipped their toe into 3D printing with a smaller-scale CubeX and quickly realized the potential of the technology.

“We felt as a company that this was the direction that we needed to take, and we needed to go full steam ahead before some of our competitors became aware of the technology and started utilizing it,” Steve shares. They wanted to gain the competitive advantage before others caught wind of what they were doing. “And that’s one of the things we have done, we’ve positioned ourselves as the experts in this type of mannequin design.”

They purchased a few other small 3D printers, and then Daniel began the hunt for a large-scale printer with the right price tag. He came across Gigabot.

“Well, there was really nothing else on the market within a reasonable price point that would make pieces big enough for a full body,” Daniel muses.

“We selected the printer based on, again, the human body,” Steve explains. “We’re a mannequin manufacturer. We wanted larger printers to be able to print torsos and legs.” Their 3D printer arsenal includes a range of machines, from small-scale printers good for the details on hands and faces, up to the large size of Gigabot for cranking out large pieces.

“The challenge for us and my challenge to Daniel was to get a full-sized mannequin printed in one day,” Steve smiles. “It takes about 250 hours of print time to print a mannequin. In order to print it in one day, it was going to take a bunch of machines.”

Take a stroll through their office and you’ll come across the realization of this dream: a separate room tucked within their main sculpting area which they built specifically for 3D printing. “The Gigabots work fantastic for large-sized pieces, so we bought a bunch of them,” Steve recounts. Greneker is now up to four Gigabots – stacked two-by-two and suspended from the ceiling – which they house in this room along with their smaller-scale machines so they can run 24 hours a day.

“Before 3D printing, it would’ve been just unthinkable to make a mannequin in a day,” Daniel muses. “Now it’s actually possible.”

“A Myriad of Benefits”

Steve explained that the benefits that came with moving from clay design to digital and 3D printing have been numerous. The biggest savings may be from a time standpoint – they’re cutting from every aspect of the preproduction process.

“We save time throughout the entire process,” he shares.

Because everything is now digital, they no longer have to bring clients in to see mock-ups in person during the design process. “Instead of having clients visit, we can have video conferencing now, which accelerates the initial consultation period greatly,” Steve explains. “The client can sit on the other end – whether they’re across the country or across the world – and in real time we can make those changes and those tweaks to make these pieces exactly what they’re looking for.”

Daniel is particularly happy about this aspect as well. He still sometimes has to work on a time crunch, he explains, but “it’s less physical and it allows a lot more flexibility,” he explains. “If I have to, I can work from home on the computer and makes adjustments. It’s a lot quicker.”

“What,” you may ask, “does he mean by ‘physical?’” Miniature, scaled-down models of a mannequin to show clients weren’t possible before 3D printing, because the mini and full-scale versions can differ so much when working by hand in clay. So, as Steve recounts, the sculptors had to work in full-size clay as they went through the tweaking process, often while the clients were there in person. He explains, “We would bring the client in and then the sculptors would wrestle with the clay in front of the client until we got it to where it needed to be.”

No more mannequin manhandling. “With 3D printing, we take the digital model and we’ll produce a scaled model, usually about 18 inches tall, and then we can send that to the clients,” says Steve. “They can make sure that all the measurements fit where they like and that the posing is what it needs to be in. Once we get the sign-off at that point, then we produce a full-scale 3D print.”

Greneker will print a full-size version of the mannequin, which, with a little sanding and painting, will function exactly like the final mannequin, albeit not in the final material. That gets shipped to the client where the stakeholders can review the piece exactly as it will look in production.

This is immensely helpful for another portion of the process: the sign-offs. In the past, Greneker had struggled to get all of a client’s decision-makers in the room at once. “We would have a group of people come visit us that may or may not represent all of the stakeholders involved in the development,” Steve explains. “Ultimately, whatever approvals or opinions we received at that point could be superseded by someone else that hadn’t been here.”

That frustrating portion of the process is completely removed now. “With this new process,” Steve says, “the model goes in front of everybody, so it’s there for everyone to look at. You get a much, much tighter buy-in much more quickly.”

And of course, in the actual design process itself, the digital realm has also proven itself to be a clear winner over clay. “If you do something in clay, you do it by hand,” says Steve. “You can’t necessarily repeat that.”

No one is likely a bigger fan than Daniel. “It opens up a lot of new tools,” he explains. When designing a head, for example, he can take advantage of the symmetry tool in CAD. The work he’s done on one side of a face is automatically mirrored to the other. “Before, working in clay, we would have to try to make adjustments – ‘Which ear is higher? Are the eyes straight?’ Things like that it makes much simpler.”

It also aids with consistency and continuity if different sculptors are working on the same body. “If I have a large project and I have three sculptors working on it, because it’s three sets of hands, it may not look identical,” Steve explains. “With the digital design, we don’t have to worry about that. The design is the design and you can move it, change it, scale it, but it’s always the base design and it’s always obvious what it is, no question.”

The slashing of time from every part of the preproduction process goes hand-in-hand with cost-cutting. “Internally for the business, the change has been much more cost-effective,” Steve shares. “When I started, we would create lines based on – when it’s all said and done – it’s spaghetti on the wall. It’s our best guess of what was going to sell. We don’t have to do that any longer.”

That gamble used to be a risky one.

“When we did it in clay, you had to commit to it. Clay’s only got a very limited shelf life,” Steve explains. With CAD replacing clay at Greneker, there’s no more wasted effort and materials going into a design that doesn’t sell. Now, Steve says, “We can put a design that we think is cool together digitally and it can sit there as a model until there’s a market and a place for it.”

An Industry in Flux

“The apparel retail industry is in a great deal of flux right now,” Steve explains. “Online sales have really started to affect their brick and mortar sales. I don’t foresee some of the large scale roll-outs in malls in the near future, but what we do see is the need for smaller runs of more specific posing.”

And this – thanks to their calculated research and work – is where Greneker excels.

“What we see going forward is we need to be much more nimble, much faster, and much more cost-effective on the development side so that the retailers can afford to bring in specific mannequins for specific markets,” says Steve.

Greneker’s hard work to modernize and streamline their mannequin production process has paid off. “The marketplace is requiring speed to market. Everything has got to be done sooner rather than later,” Steve explains. “When we would sculpt and create a new line by hand, the process could take upwards of six months in preproduction. In 3D printing, now we’ve reduced that process to where it can be as short as just a few weeks.”

The tedious parts of their old process -the gambles on trends, the risk of botched posing, building up new armatures and clay bodies by hand, the endless on-site client visits to make tweaks and get approval – all of that is now off their plate.

“Right now, we’ve just finished realizing our first set of goals with 3D printing,” says Steve. “Our future goals: we’re going to bring in as many printers as it takes to be the absolute fastest to market as we can be. We want to stay ahead of our competition.”

Learn more about Greneker: greneker.com

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Morgan Hamel

Blog Post Author

3D Printing Connectivity In Post-Maria Puerto Rico

re:3D had a #HurricaneStrong year in 2017 – our Houston team was hit by Harvey and our team in Puerto Rico withstood Hurricane Irma and Hurricane Maria. June 1st marks the official beginning of hurricane season in Puerto Rico and in this series, we are highlighting stories of impact and insight to encourage #3DPrintedPreparedness this year.

It’s no surprise that the 3.4 million people in Puerto Rico struggled to communicate after Hurricane Maria.

90% of cell towers were damaged, satellite phones were rendered useless, and over 1,000 wireless antennas were lost. For the wireless antennas in operation, they require 8-9 generators powered by diesel fuel – which not only costs a whopping $150 or so an hour but is also particularly problematic when Puerto Rico experienced a massive shortage of gasoline that is needed to fuel the Island until the infrastructure is fixed. The communication infrastructure was severed and the use of typical WiFi that requires sending a large amount of data was impossible. But some entrepreneurs decided to see this problem as an opportunity and created a connectivity solution.

Founders Jonathan Diaz Sepulveda, Victor Santiago, and Saul Gonzalez of a local software development startup – ALQMY – used Gigabot to 3D print a prototype and design Low-band Frequency Network that is uniquely capable to function in the post-hurricane conditions. 3D printing gave the team access to the technology needed to create products quickly and rapid prototype working devices.

alqmy-firestarter5

The devices were designed using Rhino 6 and printed in PLA.

alqmy-firestarter2

These walkie-talkie-esque prototype products called Firestarters were equipped to operate on lower bandwidth frequencies, similar to the communication technology used in pagers. The devices were able to create a decentralized wireless network without having to depend on the decimated infrastructure, and had the capability to connect people within 1.5 miles of each. Not only were people able to connect by sending SMS communications but the devices also enabled sharing of GPS information. Puerto Ricans would be able to coordinate allocating petroleum for those in need, bringing food to one another, and connecting with loved ones about their ongoing living conditions and safety.

While this product is operational and still in prototype stage, the founders have entered the next phase of manufacturing Firestarter at scale as part of their bigger vision to make these devices available to people as preventative emergency measures before it’s too late. This access to connectivity in emergency situations is particularly close to Saul’s heart – his community in Utuado had to bury a loved one in a backyard without being able to contact supportive emergency services. Firestarters are affordable products that come with the peace of mind of community connectivity and are still relevant today in Puerto Rico as recovery continues to be a work in progress. Connectivity continues to be an obstacle, and yet is imperative for ongoing recovery which is especially top of mind as hurricane season begins again starting June 1st.  Beyond Puerto Rico, ALQMY is sharing this technology with the world by making it open-source so others can proactively learn from Puerto Rico’s experience and prepare for emergency situations.

alqmy-firestarter4

It’s entrepreneurs like these who are coming together and building a more resilient Puerto Rico, utilizing technology to lead the next generation of innovation. According to Saul, the entrepreneurial ecosystem here is more positioned than ever to flourish – evolving into a culture of tight-knit community and open idea sharing. They are participants in one of the most innovative projects in Puerto Rico where the city of Bayamon has taken on a project to become the world’s smartest city by launching the first Internet of Things lab, applying technology to things like agricultural technology, transportation, and more. Beyond producing Firestarter, ALQMY offers software development services at affordable prices. Get in touch to learn more about them, their services, and the Firestarter prototype.

Cat George

Blog Post Author

3D Printing Contest: Fast Furniture Challenge

About The 3D Printing Fast Furniture Challenge:

re:3D had a #HurricaneStrong year in 2017 – our Houston team was hit by Harvey and our team in Puerto Rico withstood Hurricane Irma and Hurricane Maria. June 1st marks the official beginning of hurricane season in Puerto Rico and we want to open a global challenge to create a 3D printed solution to have “fast furniture” available if we undergo another hurricane.

Hurricane Maria destroyed over 70,000 homes in Puerto Rico – and the furniture in it. Our team in Puerto Rico had boots on the ground and was exploring using 3D printing for recovery efforts and one of the number one asks from the community was 3D printing solutions for destroyed furniture. So our teammate Alessandra set on a mission to create 3D printed furniture joints that could be made as quickly and cheaply as possible to then quickly assemble basic furniture that can withstand 150 pounds using pre-cut wood from Home Depot. Needless to say, this is not a simple task – but we believe in solving complex problems and as a community-driven organization, we’re opening up this up challenge to the global community in hopes of identifying a solution to be prepared for this year’s hurricane season. We know this product would be good for a womb chair. If you’re looking for such a product, this is a good womb chair replica for sale near you.

3D Printed Furniture Joints
3D Printed Furniture Joints

3D Printing Fast Furniture Challenge

Goal

Create modular 3D printed joints in PLA that can effortlessly be assembled into a 36”x36” table with pre-cut wood from Home Depot under 1 hour.

Application: Open application for any person or groups worldwide.

Requirements

  • 3D joints must take less than 48 hours to print and cost under $20 to print.
  • Materials: pre-cut wood from Home Depot. No nails, screws or glue should be used for assembly
  • Furniture must be able to withstand 150 pounds
  • Easy assembly and disassembly
  • Watertight STL files submitted to info@re3d.org with a digital 24”x36” presentation board with visual content (renders, drawings, assembly steps…) explaining your design.

Contest Timeline

  • Applications Open: June 8th
  • Submit STL files and presentation board by August 8th
  • Semi-Finalists Selected For Printing Their Design
  • Winner announced August 29th

Awards

  • re:3D will identify the top 3 table joint designs to be printed on Gigabot and assembled using wood sourced from Home Depot. The design that can bear the most load after assembly will be deemed the winner.
  • Winner will get a price of $250 USD
  • Judging Criteria For Semi-Finalists
    • Creativity
    • Well organized, coherent presentation board
    • .stl quality: watertight, containing little to no errors.
    • Ability to 3D print joints without supports.
    • Estimated print time
  • Judging Criteria For The Winner
    • Assembled table using pre-cut wood will be able to withstand 150 pounds
    • Assembly difficulty
    • Print Cost
    • Print Time

What To Take Into Consideration

  • PLA is weak against tensile forces
  • 3D printing creates objects with layers which is also their weak point: 3D prints tend to break along the layers just as wood breaks along the fiber direction.
  • Different wood sizes won’t fit on the same basic pipe-like joints

Next Steps

Cat George

Blog Post Author

Lessons from Two WeWork Creator Awards Wins

With two WeWork Creator Awards (and two wins!) under our belt, we thought you might enjoy some quotable nuggets of our journey from the Austin stage to New York City. We hope we can inspire another Creator out there to enter for yourself!

Photo by Moyo melements.me / @moyo3k ©2017

A Silver Lining in the Eye of a Hurricane

Everything started back in June of last year when we won the $180,000 Scale Award at the WeWork Regional Creator Awards in Austin.

That cash from WeWork allowed us, as Head of Engineering Matthew Fiedler likes to say, to shorten a year-long process down to six months – that of creating a pellet extruder prototype. R&D Intern Robert Oakley and Matthew have been hard at work on the design, which we got to show off at the Global Finals.

Photo by Moyo melements.me / @moyo3k ©2017

We also established a more permanent presence in Puerto Rico, spurred on by our participation in the Parallel18 accelerator program.

We never could have imagined that just months after starting that program, not one but two of our offices would be hit by catastrophic hurricanes – Harvey in Houston and Maria in Puerto Rico. Our offices were spared damage, but what the twin natural disasters did do is reinforce our belief in our mission of creating a system to take plastic trash, grind it up, and 3D print with it.

With Hurricane Maria and the subsequent loss of running water in Puerto Rico, there is no shortage of plastic water bottles on the island. An island community is exactly the kind of environment in which a system like this would do so much good. Rather than resorting to shipping plastic waste to the mainland, a machine that could 3D print with recycled plastic could do the double-duty of creating useful objects in an isolated area while simultaneously dealing with the plastic problem.

We’re excited about the possibility of creating a machine that could be so useful in such an environment, and we also feel privileged to be in Puerto Rico working with some of the most driven, motivated people.

“It is a really optimistic place right now,” Samantha remarked. “People are really inspired.” Many millennials, she’s noticed, have thrown themselves into the task of rebuilding in the aftermath of the hurricane, leveraging technology to create a new future. “They believe in their island, and I’d say the sense of nationalism is higher now.”

Winning the WeWork Creator Awards in Austin allowed us to start hiring in Puerto Rico, and the latest win will afford us to continue.

Photo by Parallel18

A Million Bucks

Winning the Scale Award in Austin was a big deal for us, so getting the word that we’d be one of eight finalists vying for $1 million at the Creator Awards Global Finals in New York City was huge.

You already know what that crazy week was like (and if you don’t…), so I’ll fast-forward to the main event.

J. Kevin White of Global Vision 2020 and Samantha are the last two left sitting in the room offstage where all the finalists were being held. Wearing noise-cancelling headphones, they’re unaware that everyone is being awarded money, and that both of them will be getting $1 million. Samantha recalls the thoughts running through her head in the moment.

When we saw everyone but us leave the room, we both looked at each other and were confused. We considered that perhaps the winner had been revealed and we were receiving a side award or other commitment of support from WeWork or a partner. We were in shock that there could be a chance we might be receiving 1st and 2nd place.

They’re brought on stage. Samantha’s face goes through a rapid-fire sequence of emotions.

When we were brought on stage everything around us seemed to slow down. Kevin has become a friend in this process and while I recall him standing there, everything else was a blur.
Samantha Snabes

The first thought Samantha says entered her head when she realized they’d both won was happiness that the whole team was there to experience the moment, whether in person in the audience or via livestream in Texas or Puerto Rico. This included longtime friend and mentor Seba, currently Parallel18‘s Executive Director, whom we met back in 2013 when he was the Executive Director of Startup Chile.

But, she adds, “I’ll be honest, a week later it hasn’t set in.”

"Winning itself was surreal. Every morning I wake up and have to remind myself that Wednesday night really happened.
Samantha Snabes

No Such Thing as Overnight Success

It’s been a long road to this moment.

re:3D was born in 2013, and five years later nearly to the day, this 2018 win has been our biggest cash influx since our inception. Patience and perseverance have been the name of the game. To finally have in our hands the means to push full-speed toward our mission of 3D printing with trash, it can seem unreal.

Things could be so hard and lonely at times that it seems really unbelievable that we now have such a perfect partner (WeWork). I’m worried that at any moment it will set in and I’m going to break down in hysterics, because several times a day I’m overloaded with gratitude. Kevin and I spoke on the phone last night, and his experience has been very similar. I’m so thankful that we can share this experience together.

The WeWork win isn’t big for us only because of the size of the prize, it’s the type of partner we see in them – an organization with a similar mindset and vision to our own.

Although the win may not have completely sunk in for Samantha, she’s caught herself pausing multiple times a day to reflect on the newfound peace she’s felt lately. “Knowing that we have the resources to scale & care for our team & community,” she explains, “but more importantly, that we have a partner we respect and who supports our open-source, social-focused vision.”

The big Creator Awards win means a lot of different things to our team.

It means the resources to work on a major R&D project, the ability to grow our time, time to focus on telling the stories of our customers, health insurance for the team.  re:3D’s Head of Engineering, Matthew, added that the win provided “validation that there are other people who share our vision.”

And we’ve only just begun.

The thing I love the most is knowing that the journey is just getting started.
Samantha Snabes

“Not only are we excited to grow with WeWork, but also the other Creator Awards winners and future Creators we will get to know in 2018” says Samantha.

And as for those future Creators out there, some wisdom from someone who’s gone through it all?

“APPLY!”

“The experience is so much more than the awards or winning,” Samantha adds. “You, your team, and your community have everything to gain by submitting your application!”

There’s nothing to lose.

Photo by WeWork

Morgan Hamel

Blog Post Author

Grand Opening of the NYU Tandon School of Engineering Veterans Future Lab

On Monday of this week I had the privilege of attending the Grand Opening of the NYU Tandon School of Engineering Veterans Future Lab in Brooklyn, New York.

A very special lineup of speakers graced the event, including New York State Lieutenant Governor Kathy Hochul, Dean of Engineering at NYU Katepalli Sreenivasan, New York State Assemblyman Joseph Lentol, Barclays Group Chief Executive Officer Jes Staley, and one of the the engineering school’s namesakes, business-leader and humanitarian Chandrika Tandon.

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Housed in Industry City on Brooklyn’s “Innovation Coastline,” the lab will be an early-stage startup incubator for United States military veterans.

More than a third of all returning military veterans have entrepreneurial ambitions, speakers at the event remarked, but just under 5% launch their own businesses, according to the Bureau of Labor Statistics. With some 18 million veterans in the country, that’s a lot of unrealized business ideas.

Lieutenant Governor Kathy Hochul told a story about a moment that left a profound impression on her on a visit she made to an American military base in Afghanistan. Sitting around a table with a group of soldiers, she asked them about their greatest fears. And in that tent in the barren, almost lunarscape-esque terrain of Afghanistan, in the heart of Taliban territory, the soldiers’ response stunned her. They were worried about finding a job when they returned home.

The Veterans Future Lab addresses exactly this fear.

The goal of the program is to provide business support and mentorship to a group of people who have given so much to serve their country, to enable them to be successful in this next mission in their lives.

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With their first round of 15 companies starting in January, the program will offer participants 12 months of incubation, mentorship with New York City industry professionals and NYU faculty, and free legal services, among many more benefits.

One of the other perks of the program is the makerspace.

The businesses will have access to a bona fide buffet of prototyping equipment, from laser jets to water jets, injection machines to sewing machines, and – you guessed it – a Gigabot (among a list of other 3D printers).

As a veteran-owned company ourselves, we couldn’t be more excited to have a Gigabot available to the participants.

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Split between the NYU Tandon School of Engineering Makerspace in Downtown Brooklyn and the Veterans Future Lab offices in Industry City, any physical design and prototyping needs the entrepreneurs may have are covered from all angles.

A big deal for not only veterans but also the city and state of New York as a whole, the lab was made possible with the support of Barclays and the Empire State Development Corporation.

As Lieutenant Governor Hochul put it, “This is a very good day in the state of New York.”

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Morgan Hamel

Blog Post Author

From Rubble to Rebirth: #NEWPALMYRA

From Rubble to Rebirth

In addition to the tremendous human suffering and loss in Syria, there is another component to the war which has taken an entirely different toll on the country and its psyche: the destruction of its cultural heritage.

Part of ISIS’s path of destruction has been on the ancient cities’ architecture themselves – they are decimating not only the human population but also their history and culture.

The city of Palmyra is one such example.

Palmyra, a UNESCO World Heritage Site, was once a Silk Road oasis that stood as one of the best-preserved ruins of antiquity before it was targeted by the violent extremist group. UNESCO Director-General Irina Bokova referenced Palmyra as an example of ISIS seeking to “destroy both human lives and historical monuments in order to deprive the Syrian people of its past and its future.”

But from the destruction and rubble came a glimmer of good. This is where the story of #NEWPALMYRA begins.

Forward-thinking Bassel Khartabil, the Creative Commons Syria leader, open source software developer, educator, and free culture advocate, began 3D modeling the endangered ruins of Palmyra back in 2005. In 2012 he was unlawfully imprisoned by the Syrian government for his work, and in 2015 was sentenced to death by the Assad regime. His current whereabouts are unknown.

After his arrest, his friends, family, and community rallied around his vision to create #NEWPALMYRA, a non-profit organization with the goal of “freeing Syrian culture digitally, providing agency and advancement for the Syrian people through cultural heritage and digital preservation.”

Creative Commons – a non-profit “devoted to expanding the range of creative works available for others to build upon legally and to share” – hatched a plan to debut #NEWPALMYRA “in the flesh” at their 2017 Summit in Toronto.

And this is where re:3D joined the story.

When our team heard about the possibility of helping out on such a project, we jumped at the opportunity. Mike Battaglia, Usability Engineer and Community Support Manager at re:3D, explained, “I had read about the destruction of Palmyra and was very inspired by Bassel Khartabil’s efforts. Helping preserve this landmark cost him his freedom; when I heard re:3D was supporting the project with a large-scale print I was excited at the thought of us helping continue where he left off.”

The Pylon Printing Process

The piece that Creative Commons decided to bring to life for the Summit was the impressive Tetrapylon, one of four massive quad-column structures which mark the route of a road or central place in the city. These large structures were destroyed by ISIS in January of this year, as reported by The New York Times.

Creative Commons was looking for a machine capable of producing a version of one Tetrapylon which did testament to its immense real-life scale, which is how Gigabot entered the equation. We reconstructed a scaled-down Tetrapylon standing seven and a half feet tall and weighing in at over 200 pounds (90+ kg).

Using digital 3D models of the Tetrapylon provided by the #NEWPALMYRA team, Mike created printable files from the models. As he explained, “3D printing requires error-free ‘watertight’ models to create clean prints.” To accomplish this, he “ran the columns through several repair algorithms until they were good to go, redesigned the base to be better fit for 3D printing, and chopped up the model into smaller pieces that would fit [Gigabot’s] build volume.”

We broke the Tetrapylon into 25 separate pieces, clocking in around 800 hours of print time total. The biggest challenge for re:3D – as many of our bot owners can likely relate to – was working with this massive number of print hours. “The parts were so large that the print time estimates were through the roof,” said Jeric Bautista, Product Engineer at re:3D. Mike added, “This was the largest print that re:3D has taken on to date.”

As for the sheer size of the print, Mike remarked that, “The fact that we had to design in safety measures because of the weight of the object was new to me. If one of those columns were pushed out, whoever was standing next to it could have had a very bad day.” For safety purposes, Mike designed channels into the print to run rods down each column, locked into place with 4×4 wooden blocks.

Coupled with the challenge of the overall size of the object was the detail variation within the print. While some parts of the structure are large and uniform – like the columns – other parts are so fine to the point that dual extrusion printing was required. The print resolution throughout the Tetrapylon ranges between ultra-detailed 200 microns and very large layers of 600 microns.

Jeric explained, “The completion of this project hinged on our R&D efforts to enable high-flow printing on Gigabot that drastically reduced printing times, as well as reliable dual extrusion printing to create highly detailed parts.”

Steve Johnson, lead Machinist and Programmer at re:3D, was in charge of creating a new hot end for the job. He explained his task of manufacturing one with a “longer heating area that would allow us to extrude faster because of the size of the print and the short time frame we had to complete it in.” He designed and machined four hot ends to be used for the project.

The tackling and subsequent success of this challenge reverberated throughout our engineering team.

Gigabot owners will be happy to hear Jeric’s take on things. “I want to go bigger and faster,” he said. “Going back to R&D – we were able to multiply our material output 5-10x for this project, but of course we won’t stop there.” He added, “I’d like to see how our ‘big printing’ R&D initiatives will put us in an even better place to tackle projects at larger scales.”

Crossing these technical challenges was one aspect of what made this project so rewarding. “Not only did we jump over multiple technical hurdles to get the printing done, but it was awesome to see everything literally come together before our eyes,” Jeric said. “And that was just on the 3D printing side, which was the last piece of an already long-running initiative.”

Lasting Impact

The initiative was over a decade in the making and required the cooperation of many different parties, making the success even sweeter. Working in conjunction with #NEWPALMYRA and Creative Commons on this project was an incredible honor for us.

“My favorite part of this project was how collaborative it was,” Jeric commented. “It required folks contributing from so many different spheres to make it all come together at Creative Commons Global Summit.” He went on, “There’s also something to be said about the power of open information and distributed manufacturing to preserve history and culture.”

The final reveal in Toronto was a culmination of countless hours of work by multiple different parties – the print’s completion hinged on a truly collaborative effort.

“It was so moving to see the New Palmyra unveiling at CC Summit and seeing everyone’s reactions, knowing the weight of what the project meant to all of them,” said Jeric. “It really brought things full circle, and was a great example of what is possible with open source projects.”

Of his experience, Mike said, “I was honored to have the opportunity to contribute to this project! I think this is one of the first of hopefully many preservation efforts for other cultural landmarks.”

The #NEWPALMYRA undertaking sets the stage – and the bar – for similar projects. As Mike remarked, “Museums like the MET and Smithsonian have already recognized the value of preserving their own collections of cultural artifacts via 3D scanning and 3D printing. Now let’s continue the same in large-scale.”

One can’t help but see the impact this project will have on future cultural preservation efforts from both intended destruction and natural degradation over time.

“My hope is that cultural heritage sites are preserved with 3D scanning as quickly as possible,” said Mike. “Having a digital back-up may even help to deter ISIS’ demolition in the future, since the symbolic value is lessened once a backup exists. We can even preserve the feeling of being at these sites with VR, and I hope this happens as well.”

As Jeric put it – “Full scale New Palmyra exhibits, anyone?”

Morgan Hamel

Blog Post Author

Why 3D Printing is Such a Game-Changer for Syracuse University

In this final installment of the Syracuse University ITS Makerspace video series, John nails down exactly what makes 3D printing so powerful.

This is a technology that enables.

From businesses to schools, established corporations to garage entrepreneurs, 3D printing allows a mere idea to become something physical. A hazy vision becomes a tangible item that can be held, touched, poked, prodded, and ultimately, sent back to the drawing board and printed again.

All this without ever having to contract out to a third party to tool up a prototype. The entire design and iteration process can be done in-house, affordably and rapidly.

John encompasses the entire spectrum in one – he’s the at-home handyman and tinkerer, while at the same time an educator managing a university makerspace that serves a student body of around 20,000. He sees the potential for this technology through both of these lenses, making his point of view a particularly interesting one.

And from his point of view, 3D printing is a game-changer.

Morgan Hamel

Blog Post Author