When the Ground Shook, the Maker Community Answered: How 3D Printing Is Helping Earthquake Relief in Venezuela

On June 24, 2026, two major earthquakes — magnitude 7.2 and 7.5 — struck northern Venezuela just 39 seconds apart, devastating the state of la Guaira and Caracas. As of the latest reports, more than 3,800 people are confirmed dead, over 16,700 injured, and tens of thousands still missing; satellite analysis estimates nearly 59,000 buildings were damaged or destroyed, with roughly 80% of La Guaira’s buildings collapsed. In the days after, hospitals and relief workers were stretched thin, and something as basic as a splint to stabilize a broken wrist or finger became hard to come by fast enough. So the maker community did what it does best: it started printing.

An open call answered

The response began with Ostec3D, who generously released their splint design to the public so anyone with a 3D printer could help. That single act of sharing set off a chain reaction. Makers, labs, and innovation centers across the Americas picked up the files and started producing parts, coordinating through networks that grew almost overnight from a handful of people into hundreds.

One of those labs was Engine-4, an innovation center in Bayamón, Puerto Rico, whose philanthropic arm, Engine-4 Foundation, jumped in over a single weekend. Its CEO, Luis Armando Torres, put it simply to El Nuevo Día: “Technology saves lives when it’s put in the service of people. With 3D printing, we can manufacture medical aids quickly and efficiently to support those who need it most” not a substitute for medical devices, but a bridge to help people until proper care is available. Torres described how a network that started with 37 people grew to 965 members collaborating on getting medical supplies to points inside and outside Venezuela with Engine-4 producing more than 100 splints within a couple of days to add to the initiative.

Engine-4 is also home to re:3D’s first Gigalab and our Puerto Rico outpost, so this effort ran close to home. We printed our knee immobilizer design on Gigabot 4, the only printer on hand large enough for the job, and wrist splints in batches of four, two medium and two large, left and right of each.

Knee Splint and batch of 4 Wrist Splints.

From one design to a full splint open source family

Inspired by that call to action, we joined in, using Ostec3D’s original wrist splint as our starting point — their design gave us the ergonomic reference and anatomical fit for the wrist. From there, we developed our own lattice and internal structure, engineered for a specific stiffness behavior after thermoforming, and built the whole system parametrically in Rhino Grasshopper (with an assist from fellow Autodesk Research Residents Reer AI’s plug-in) so the strut thickness stays consistent no matter the size or shape of the part. That flexibility is what made it possible to go beyond the wrist splint and add a matching finger splint and knee immobilizer to the family.

Grasshopper definition for diamond pattern with evenly spaced strut design.

Every part in the family prints flat, warms up in hot water, with a heat gun, or any suitable heat source, and molds directly to the wearer. The open lattice keeps things light and breathable, practical for a relief setting where every gram filament and every minute matters.

From the printer to the field

Getting parts printed is only half the job; getting them to the people who need them is the rest. That’s where Luis Torres and the Engine-4 Foundation came in again, printing and dispatching splints alongside the rest of the network. Parts were sent by private planes and logistics companies to confirmed earthquake response centers, largely coordinated through Venezuelan communities in Florida and New York.

Sharing it back

In the spirit of what Ostec3D started, we’re releasing our full splint family, Wrist Splint, Finger Splint (long and mid-section), and Knee Immobilizer, for free on Thingiverse and Cults3D as part of our #FreePrintFriday initiative. The download includes STEP files, the original Rhino file, and the Grasshopper definition, so anyone can print, adapt, or build on the system for their own relief efforts. Full credit to Ostec3D for the inspiration and for leading the way.

A note on intended use: these splints are meant for temporary stabilization while proper medical care is being sought, a bridge, not a replacement for a professionally applied cast, brace, or definitive treatment. Full usage, safety, and disclaimer information is included on the Thingiverse and Cults3D listings.

Other ways to help

Since then, Ostec3D has shared that the community has now produced more than 20,000 splints, enough that they’ve asked makers to shift away from splints and check what else is currently needed.

Printing is just one piece of a much larger relief effort, with countless organizations and first responders working on the ground in Venezuela. A few ways to get involved directly:

Follow PrintForHelp — the nonprofit community platform coordinating the 3D-printing relief response, with collection centers and live part requests. Needs shift over time, so check their latest requests before you print.

Donate to Cáritas de Venezuela — one of the largest on-the-ground earthquake responses in the country, delivering aid and assisting affected families directly. Financial donations reach people that printed parts alone can’t.

Thank you

What stands out most in all of this isn’t the files or the printers, it’s the willingness of a community to drop what it’s doing and help. Ostec3D opened the door by sharing their work freely. Networks like the one Luis Torres and Engine-4 Foundation are part of turned that into hundreds of splints reaching people who needed them within days. We’re grateful to be part of that chain, and we hope sharing our files keeps it going.

If you print, adapt, or find a way to help, we’d love to hear about it.

Sources: Ostec3D’s original splint design and shared files; El Nuevo Día, “De Bayamón a Venezuela: usan la impresión 3D para ayudar a heridos por los terremotos”; UN News, “Venezuela earthquake death toll passes 1,700 as UN continues to scale up response”; NPR, “Untold casualties and humanitarian needs: What to know a week from Venezuela’s quakes.”

Cuando la Tierra Tembló, la Comunidad Maker Respondió: ¿Cómo esta apoyando la Impresión 3D la Ayuda Humanitaria tras los Terremotos en Venezuela?

El 24 de junio de 2026, dos terremotos de gran magnitud de 7.2 y 7.5 sacudieron el norte de Venezuela con apenas 39 segundos de diferencia, devastando el estado de la Guaira y Caracas. Según los últimos reportes, más de 3,800 personas han sido confirmadas muertas, más de 16,700 heridas y decenas de miles siguen desaparecidas. Casi 59,000 edificios resultaron dañados o destruidos, con aproximadamente el 80% de los edificios de la Guaira colapsados, según los análisis satelitales. En los días posteriores, los hospitales y equipos de rescate quedaron al límite de su capacidad y necesidades básicas como férulas para estabilizar muñecas o dedos fracturados se volvieron difíciles de conseguir con la rapidez necesaria. Aquí es donde entra la comunidad maker a hacer lo que sabe hacer mejor: empezar a imprimir!

De un llamado abierto, una respuesta colectiva

La respuesta comenzó con Ostec3D, quienes liberaron su diseño de férula al público generosamente para que cualquier persona con una impresora 3D pudiera ayudar. Ese único gesto de compartir desató una reacción en cadena. Makers, laboratorios y centros de innovación de toda América tomaron los archivos y comenzaron a producir piezas, coordinando a través de redes que crecieron casi de la noche a la mañana.

Uno de esos laboratorios fue Engine-4, un centro de innovación en Bayamón, Puerto Rico, cuyo brazo filantrópico, Engine-4 Foundation, se sumó a la causa rápidamente. Luis Armando Torres, CEO de Engine-4, expresó de forma sencilla a El Nuevo Día: la tecnología salva vidas cuando se pone al servicio de las personas y con la impresión 3D es posible fabricar ayudas médicas de manera rápida y eficiente para apoyar a los más necesitados; no como sustituto de un dispositivo médico, sino como un puente temporal para ayudar a la gente mientras llega la atención adecuada. Torres describió cómo una red que comenzó con 37 personas creció hasta 965 miembros dispuestos a colaborar para hacer llegar suministros médicos a puntos dentro y fuera de Venezuela,Engine-4 produciendo más de 100 férulas en un par de días para apoyar la iniciativa.

Engine-4 también alberga el primer Gigalab de re:3D, nuestra sede en Puerto Rico, así que este esfuerzo se sintió muy cercano. Dentro del Gigalab, imprimimos férulas de muñeca en lotes de cuatro (dos medianas y dos grandes, una izquierda y una derecha de cada una) y nuestro diseño de inmovilizador de rodilla en Gigabot 4, la única impresora disponible lo suficientemente grande para el trabajo.

Férula de rodilla y lote de 4 férulas de muñeca.

De un diseño a una familia de férulas de código abierto

Inspirados por ese llamado a la acción, decidimos sumarnos usando la férula de muñeca original de Ostec3D como punto de partida: su diseño nos dio la referencia ergonómica y el ajuste anatómico para la muñeca. A partir de ahí, desarrollamos nuestra propia estructura reticular interna, diseñada para alcanzar un nivel específico de rigidez después del termoformado. y construimos todo el sistema de forma paramétrica en Rhino Grasshopper (con la ayuda del plugin de nuestros compañeros Autodesk Research Residents de Reer AI) para mantener el grosor del patrón constante sin importar el tamaño o la forma de la pieza. Esa flexibilidad fue lo que nos permitió ir más allá de la férula de muñeca y añadir una férula de dedo y un inmovilizador de rodilla a la familia.

Definición de Grasshopper para el patrón de diamante con diseño y espaciado uniforme.

Cada pieza de la familia se imprime de forma plana, se calienta en agua tibia, con pistola de calor o cualquier fuente de calor adecuada y se moldea directamente sobre la persona que la usará. La estructura reticulada abierta la mantiene ligera y transpirable, algo práctico en un entorno donde cada minuto y gramo de filamento cuentan.

De la impresora a su destino

Imprimir las piezas es solo la mitad del trabajo; hacerlas llegar a quienes las necesitan es la otra mitad. Ahí es donde Luis Torres y la Engine-4 Foundation volvieron a intervenir, imprimiendo y despachando férulas junto con el resto de la red. Las piezas se enviaron en aviones privados y a través de empresas de logística a centros confirmados de respuesta ante terremotos, coordinados en gran parte a través de comunidades venezolanas en Florida y Nueva York.

Compartiéndolo de vuelta

Con el mismo espíritu con el que Ostec3D comenzó todo esto, estamos liberando nuestra familia de férulas—de muñeca,dedo (larga y de sección media) e inmovilizador de rodilla— de forma gratuita en Thingiverse y Cults3D como parte de nuestra iniciativa #FreePrintFriday. La descarga incluye archivos .STEP, el archivo original de Rhino y la definición de Grasshopper para que cualquiera pueda imprimir, adaptar o construir sobre el sistema para ayuda humanitaria. Todo el crédito a Ostec3D por la inspiración y por abrir el camino.

Nota sobre el uso: estas férulas están pensadas para estabilización temporal mientras se busca atención médica adecuada; un puente, no un reemplazo de un yeso, una férula o tratamiento profesional. La información completa sobre uso, seguridad y descargos de responsabilidad está incluida en las publicaciones de Thingiverse y Cults3D.

Otras formas de ayudar

Desde entonces, Ostec3D ha compartido que la comunidad ha producido más de 20,000 férulas, suficientes como para pedirle a los makers que revisen y se enfoquen en otras necesidades actuales aparte de las férulas.

Imprimir es solo una pieza de un esfuerzo mucho más grande de ayuda, con innumerables organizaciones y equipos de primera respuesta trabajando sobre el terreno en Venezuela. Algunas formas de involucrarse directamente:

Sigue a PrintForHelp – la plataforma comunitaria sin fines de lucro que coordina la respuesta de impresión 3D, con centros de acopio y solicitudes de piezas en tiempo real. Las necesidades cambian con el tiempo, así que revisa sus solicitudes más recientes antes de imprimir.

Dona a Cáritas de Venezuela – una de las mayores respuestas sobre el terreno ante el terremoto en el país, entregando ayuda y asistiendo directamente a las familias afectadas. Las donaciones económicas llegan a personas a quienes las piezas impresas por sí solas no pueden alcanzar.

Gracias

Lo que más resalta de todo esto no son los archivos ni las impresoras, sino la disposición de una comunidad a dejar lo que está haciendo para ayudar. Ostec3D abrió la puerta al compartir su trabajo libremente. Redes como la de la que forman parte Luis Torres y Engine-4 Foundation convirtieron eso en cientos de férulas que llegaron a los necesitados en cuestión de días. Estamos agradecidos de ser parte de esa cadena y esperamos que compartir nuestros archivos ayude a que siga creciendo.

Si imprimes, adaptas o encuentras una forma de ayudar, nos encantaría saberlo.

Fuentes:  Ostec3D’s original splint design and shared files; El Nuevo Día, “De Bayamón a Venezuela: usan la impresión 3D para ayudar a heridos por los terremotos”; UN News, “Venezuela earthquake death toll passes 1,700 as UN continues to scale up response”; NPR, “Untold casualties and humanitarian needs: What to know a week from Venezuela’s quakes.”

Michael pujols Vázquez

Blog Post Author

Four ways to maximize your social media reach at a fan convention

A few weeks ago, we had the extreme pleasure of being exhibitors at RTX 2015, a weekend-long fan expo for the local Austin production company, RoosterTeeth. If you follow us on twitter and facebook (which you totally should if you don’t), then you no doubt saw all of our content from the event. We were tweeting and posting up a storm! Can you imagine if we had Instagram too? We really would’ve been on a roll. If we ever went to an event again, implementing this platform into our social media strategy would definitely be at the top of our to-do list. We should probably look for an Instagram growth service similar to https://nitreo.com to help us grow our account and increase our followers before trying it for the first time at an event. We want to give ourselves and the event as much exposure as possible, and it seems to have worked in our favor so far.

The upswing in our content developed naturally because we realized that we seemed to be engaging really positively with the RoosterTeeth community, so we just continued to post and post. When we’re working an event, we typically get a modest 6-12 favorites or retweets on a post. However, we were seeing some of our RTX tweets get into the 50s. This isn’t astronomical by some perspectives, but it was out of the norm for us.

Moreover, traffic on our website usually dips down over the weekend, even when we work and promote our company at an event. However, we found our RTX tweets drove our web traffic unusually high.

It’s definitely worth admitting that our social media activity could have spiked because the kind of people who attended RTX are social media savvy. RoosterTeeth for the most part, produces gaming-centered content for YouTube. Although they produce some animated series, several podcasts, and have recently expanded into live action shorts, I would argue that any of the gaming series on their Let’s Play channel are the studio’s bread and butter. The studio represents very talented game players who have successfully garnered a rabid, international fanbase.

RoosterTeeth releases and promotes new content online only, therefore, the fans are used to being tied into the studio’s online presence. Also, because their talent is comprised mostly of twitch streamers and voice actors (people who make money by playing video games online for an audience), the RoosterTeeth stars have cultivated a strong online brand, out necessity to be successful at what they do.

Even if we got a lot of web traction precisely because we were tweeting to a convention full of internet nerds (that’s a compliment), I would really like to think we were also doing a few things successfully on our end. I’m going to try and and see if I can’t nail those things down a bit, so that any other fan expo exhibitor could hope to have the same success we did.

Create a compelling piece for the event that will turn your booth into a destination

I think, by and large, the best thing we did was create a large, impressive print that we kept under wraps until a few days before the event. If you were keyed into our feed during RTX, then you saw the 6’x4′ scythe weapon our intern Jacob created especially for the expo.

This thing was going to be the perfect demo piece to show of Gigabot’s capabilities– it was huge and instantly recognizable. It would be really impressive if we could pull off making it.
Luckily for me, one of the interns we hired this summer was super artistic and a big anime/cosplay fan, so I knew he’d be a great fit for this project. I drafted him as “my” design intern and asked him to design, print and post-process the Crescent Rose, all from scratch. The whole process took from June to August, basically all summer.

Two days before RTX 2015, a bunch of us from re:3D visited the RoosterTeeth studios, under the guise of dropping off their Gigabot. However, I told Jacob to come with and to bring the scythe, which was nearly finished at this point. The prop was looking great, and I had a hunch the show creators and animators would absolutely love to see it. Spoiler alert– they did.

This took some planning, but it was worth it. In March, as soon as I found out we’d be exhibiting at RTX in August, I started researching their most popular content, hoping there would be 3D printable prop. To my great delight, the RoosterTeeth original anime, RWBY, features an awesome weapon, called The Crescent Rose.

This tweet from one of RWBY’s writers and voice actors got hundreds of likes, and was cross-posted to the RoosterTeeth subreddit, where it got a lot of attention. There, I was able to interact with the RoosterTeeth fans, answering questions about our printer and letting them know they could come see the scythe in person at RTX that weekend.

To my great surprise, people actually did come! I had several people ask if “that was the scythe from twitter”, and I was pleased to tell them that it was! When we got a fan to show up at the booth, they were able to take a photo on their phone with the prop, which made our booth into a sort of event photobooth, and it made us a destination on the exhibit floor.

Choose the perfect giveaway print

Once at the booth to see the scythe, we had to give the fans a reason to stay and talk to us. Luckily, that’s sort of easy when the product you’re pedalling is a washing machine-sized 3D printer. To keep RTX attendees engaged while visiting our booth, we did live prints of these little achievement hunter boxes:

As an added bonus, we could tell the fans that these boxes were available to win, all you had to do is sign up on our print giveaway sheet! We got a record number of email address that weekend– something like 500 names we could add to our monthly company newsletter. I credit this to the fact that I picked out the perfect giveaway print.

The Achievement Hunter box, which I found on TinkerCAD, was small enough to be duplicated several times over the course of the event, yet large enough to be useful. A grid print of 4 boxes took 6 hours, and we were able to complete the print about 4 times over the course of the weekend, which meant we were able to elect 16 winners all weekend. Attendee-goers saw a lot of potential in the print– it featured the logo of one of RoosterTeeth’s most popular shows, and it was large enough to hold change, dice or jewelry.

Remember, people attend fan expos with the intention of buying collectibles. If you do some research and find out what the attendees at the expo will be interested in, you will have a line at your booth at 6pm the day the exhibit hall closes full of people who are hoping they will be some of the final people able to get something for free!

Prepare original online content for the event

Predicting that a lot of the expo attendees would be interested in the info, we had Jacob write up a “How-To” blog on his scythe. We pushed the blog on Saturday, the day we were scheduled to have our panel on 3D printing and cosplay, since the two were thematically similar. Every time someone asked a question like “how long did it take to print?” or “how many pieces is it in?” we gave them a business card and directed them to check out the how-to blog.

Another thing that really drove traffic was posting a link to the blog on the RoosterTeeth subreddit. I knew that fans were active there, because I had been trolling the subreddit for months in preparation for the event. Also, since a fan has posted Miles’ tweet of our RoosterTeeth office visit, I knew the scythe would be recognizable there.

As you can see, the post was not highly upvoted or commented on. This could have been because of the time of day I posted it at, or because I came up with a lousy title. I was bummed by what I perceived as the failure of the post until Samantha checked our google analytics.

BOOM! Look at the stats on Jake’s blog (line #3). What’s more, most of the traffic was coming from Reddit. So, unless someone else posted a link to Jake’s blog on some other subreddit (I couldn’t find evidence of this but you never know), it was my post that did it. I learned something interesting that day– it doesn’t matter how someone votes your post on Reddit, they’re still going to click through to your site. I bet that if everyone who clicked through to our blog had also upvoted/downvoted the post, our Reddit post would have faired a lot better than it did!

Get your team on the immediate favs and re-tweets!

One interesting data point we gathered from working this event was that our tweets faired much better when our team was able to immediately fav and retweet the company tweets from their personal accounts. It seems that Twitter’s algorithm favors content that is IMMEDIATELY interacted with, just as much as content that is showered with likes and retweets through out the day. So, keep your team in the loop with your tweeting schedule so they can back you up from their accounts!

That’s really it when it comes to our engagement strategy! We were able to get some photos with RoosterTeeth influencers, but that was mostly luck that no one could take credit for.

I’m hoping the re:3D team can repeat and tweak these practices in order to really make every event a home run when it comes to audience engagement. Soon enough, those website hits will turn into Gigabot buys, mark my word! All-in-all, I would say you need to do your research. As soon as you find out where you’re going to be, research the audience, attendees and keynotes. What you find here will help guide all of your choices when it comes to demo pieces, giveaway prints, and event-specific content.

Best of luck!

Rebecca Reinhardt

Blog Post Author