The Mannequin Challenge

The Greneker office strikes me as a place you wouldn’t want to be stuck wandering at night, what with the bodies lurking around each corner. I scheduled my visit for early afternoon.

Greneker is a mannequin manufacturer based in Los Angeles, California. They’ve worked to stay cutting-edge in their industry since they started in 1934, always keeping pace with the latest groundbreaking materials and manufacturing methods, like moving from plaster to fiberglass around World War II.

They’re proving that even an entrenched player in the game isn’t too old to learn new tricks: their latest foray is into the worlds of digital and 3D printing.

Steve Beckman is President & COO at Greneker, and he’s been a part of the evolution of the company over the last 2+ decades as they’ve set themselves apart in their industry.

When I started with this business, we would get together as a group, we would look at the trends in the marketplace, and we would develop a line based on what we saw happening in the marketplace at that time.” It was a big gamble – the process was both costly and time-intensive – but that was just business as usual for them. “That was done with clay sculpting, so we would start with armatures and clay, go through the process ourselves, create an entire line of mannequins, and really just kind of rolled the dice and hope that it would sell to that market.”

Whereas they began by working independently from apparel manufacturers, Greneker found themselves doing more and more custom work for specific clients. They found their niches in the athletic wear and plus size markets, and working with big-name clients like Under Armour and Adidas in the clay design process provided its own set of challenges.

“It was a very long process to develop a line of custom mannequins,” Steve explains. “We would have to spend a great deal of time upfront with a client trying to figure out what they were looking for, what the poses were, what the dimensions were, what sizes these pieces were. The armatures would be set up by hand, the sculpting would be done by hand in clay. It would require several visits of the client on premises before we got an approval to move into the molding process to begin production.”

When working with athletic apparel clients, the challenges multiplied. As they started to get into sports-specific activities, posing came to be of utmost importance. “The poses are either accurate or they’re inaccurate,” Steve says. “If you try and put a golf mannequin in a golf shop and he is not in the proper position, the mannequin will be ripped apart by patrons.”

If you want to talk with someone about whether Greneker is in fact a creepy place to be stuck at night, Daniel Stocks is your man. As Senior Sculptor at Greneker – or Sculptor Extraordinaire, as Steve tended to refer to him – he’s the one responsible for following through on all those client requests.

“A lot of the time I would work late at night making all these adjustments and changes while the people are in town so that they [could] see it the next day,” Daniel recounts. And that was after starting from scratch on the figure: constructing a metal armature and building up the clay by hand.

True to their trailblazing past, Greneker began searching for ways to update their process and make themselves more efficient.

“We started to look at digital as a way of creating these pieces, and creating them precisely and accurately,” Steve recounts. “We’ve now moved from clay sculpting to everything being 3D printed, which has helped us in a myriad of ways.”

The 3D Printed Mannequin Challenge

Greneker dipped their toe into 3D printing with a smaller-scale CubeX and quickly realized the potential of the technology.

“We felt as a company that this was the direction that we needed to take, and we needed to go full steam ahead before some of our competitors became aware of the technology and started utilizing it,” Steve shares. They wanted to gain the competitive advantage before others caught wind of what they were doing. “And that’s one of the things we have done, we’ve positioned ourselves as the experts in this type of mannequin design.”

They purchased a few other small 3D printers, and then Daniel began the hunt for a large-scale printer with the right price tag. He came across Gigabot.

“Well, there was really nothing else on the market within a reasonable price point that would make pieces big enough for a full body,” Daniel muses.

“We selected the printer based on, again, the human body,” Steve explains. “We’re a mannequin manufacturer. We wanted larger printers to be able to print torsos and legs.” Their 3D printer arsenal includes a range of machines, from small-scale printers good for the details on hands and faces, up to the large size of Gigabot for cranking out large pieces.

“The challenge for us and my challenge to Daniel was to get a full-sized mannequin printed in one day,” Steve smiles. “It takes about 250 hours of print time to print a mannequin. In order to print it in one day, it was going to take a bunch of machines.”

Take a stroll through their office and you’ll come across the realization of this dream: a separate room tucked within their main sculpting area which they built specifically for 3D printing. “The Gigabots work fantastic for large-sized pieces, so we bought a bunch of them,” Steve recounts. Greneker is now up to four Gigabots – stacked two-by-two and suspended from the ceiling – which they house in this room along with their smaller-scale machines so they can run 24 hours a day.

“Before 3D printing, it would’ve been just unthinkable to make a mannequin in a day,” Daniel muses. “Now it’s actually possible.”

“A Myriad of Benefits”

Steve explained that the benefits that came with moving from clay design to digital and 3D printing have been numerous. The biggest savings may be from a time standpoint – they’re cutting from every aspect of the preproduction process.

“We save time throughout the entire process,” he shares.

Because everything is now digital, they no longer have to bring clients in to see mock-ups in person during the design process. “Instead of having clients visit, we can have video conferencing now, which accelerates the initial consultation period greatly,” Steve explains. “The client can sit on the other end – whether they’re across the country or across the world – and in real time we can make those changes and those tweaks to make these pieces exactly what they’re looking for.”

Daniel is particularly happy about this aspect as well. He still sometimes has to work on a time crunch, he explains, but “it’s less physical and it allows a lot more flexibility,” he explains. “If I have to, I can work from home on the computer and makes adjustments. It’s a lot quicker.”

“What,” you may ask, “does he mean by ‘physical?’” Miniature, scaled-down models of a mannequin to show clients weren’t possible before 3D printing, because the mini and full-scale versions can differ so much when working by hand in clay. So, as Steve recounts, the sculptors had to work in full-size clay as they went through the tweaking process, often while the clients were there in person. He explains, “We would bring the client in and then the sculptors would wrestle with the clay in front of the client until we got it to where it needed to be.”

No more mannequin manhandling. “With 3D printing, we take the digital model and we’ll produce a scaled model, usually about 18 inches tall, and then we can send that to the clients,” says Steve. “They can make sure that all the measurements fit where they like and that the posing is what it needs to be in. Once we get the sign-off at that point, then we produce a full-scale 3D print.”

Greneker will print a full-size version of the mannequin, which, with a little sanding and painting, will function exactly like the final mannequin, albeit not in the final material. That gets shipped to the client where the stakeholders can review the piece exactly as it will look in production.

This is immensely helpful for another portion of the process: the sign-offs. In the past, Greneker had struggled to get all of a client’s decision-makers in the room at once. “We would have a group of people come visit us that may or may not represent all of the stakeholders involved in the development,” Steve explains. “Ultimately, whatever approvals or opinions we received at that point could be superseded by someone else that hadn’t been here.”

That frustrating portion of the process is completely removed now. “With this new process,” Steve says, “the model goes in front of everybody, so it’s there for everyone to look at. You get a much, much tighter buy-in much more quickly.”

And of course, in the actual design process itself, the digital realm has also proven itself to be a clear winner over clay. “If you do something in clay, you do it by hand,” says Steve. “You can’t necessarily repeat that.”

No one is likely a bigger fan than Daniel. “It opens up a lot of new tools,” he explains. When designing a head, for example, he can take advantage of the symmetry tool in CAD. The work he’s done on one side of a face is automatically mirrored to the other. “Before, working in clay, we would have to try to make adjustments – ‘Which ear is higher? Are the eyes straight?’ Things like that it makes much simpler.”

It also aids with consistency and continuity if different sculptors are working on the same body. “If I have a large project and I have three sculptors working on it, because it’s three sets of hands, it may not look identical,” Steve explains. “With the digital design, we don’t have to worry about that. The design is the design and you can move it, change it, scale it, but it’s always the base design and it’s always obvious what it is, no question.”

The slashing of time from every part of the preproduction process goes hand-in-hand with cost-cutting. “Internally for the business, the change has been much more cost-effective,” Steve shares. “When I started, we would create lines based on – when it’s all said and done – it’s spaghetti on the wall. It’s our best guess of what was going to sell. We don’t have to do that any longer.”

That gamble used to be a risky one.

“When we did it in clay, you had to commit to it. Clay’s only got a very limited shelf life,” Steve explains. With CAD replacing clay at Greneker, there’s no more wasted effort and materials going into a design that doesn’t sell. Now, Steve says, “We can put a design that we think is cool together digitally and it can sit there as a model until there’s a market and a place for it.”

An Industry in Flux

“The apparel retail industry is in a great deal of flux right now,” Steve explains. “Online sales have really started to affect their brick and mortar sales. I don’t foresee some of the large scale roll-outs in malls in the near future, but what we do see is the need for smaller runs of more specific posing.”

And this – thanks to their calculated research and work – is where Greneker excels.

“What we see going forward is we need to be much more nimble, much faster, and much more cost-effective on the development side so that the retailers can afford to bring in specific mannequins for specific markets,” says Steve.

Greneker’s hard work to modernize and streamline their mannequin production process has paid off. “The marketplace is requiring speed to market. Everything has got to be done sooner rather than later,” Steve explains. “When we would sculpt and create a new line by hand, the process could take upwards of six months in preproduction. In 3D printing, now we’ve reduced that process to where it can be as short as just a few weeks.”

The tedious parts of their old process -the gambles on trends, the risk of botched posing, building up new armatures and clay bodies by hand, the endless on-site client visits to make tweaks and get approval – all of that is now off their plate.

“Right now, we’ve just finished realizing our first set of goals with 3D printing,” says Steve. “Our future goals: we’re going to bring in as many printers as it takes to be the absolute fastest to market as we can be. We want to stay ahead of our competition.”

Learn more about Greneker: greneker.com

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Morgan Hamel

Blog Post Author

Grand Opening of the NYU Tandon School of Engineering Veterans Future Lab

On Monday of this week I had the privilege of attending the Grand Opening of the NYU Tandon School of Engineering Veterans Future Lab in Brooklyn, New York.

A very special lineup of speakers graced the event, including New York State Lieutenant Governor Kathy Hochul, Dean of Engineering at NYU Katepalli Sreenivasan, New York State Assemblyman Joseph Lentol, Barclays Group Chief Executive Officer Jes Staley, and one of the the engineering school’s namesakes, business-leader and humanitarian Chandrika Tandon.

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Housed in Industry City on Brooklyn’s “Innovation Coastline,” the lab will be an early-stage startup incubator for United States military veterans.

More than a third of all returning military veterans have entrepreneurial ambitions, speakers at the event remarked, but just under 5% launch their own businesses, according to the Bureau of Labor Statistics. With some 18 million veterans in the country, that’s a lot of unrealized business ideas.

Lieutenant Governor Kathy Hochul told a story about a moment that left a profound impression on her on a visit she made to an American military base in Afghanistan. Sitting around a table with a group of soldiers, she asked them about their greatest fears. And in that tent in the barren, almost lunarscape-esque terrain of Afghanistan, in the heart of Taliban territory, the soldiers’ response stunned her. They were worried about finding a job when they returned home.

The Veterans Future Lab addresses exactly this fear.

The goal of the program is to provide business support and mentorship to a group of people who have given so much to serve their country, to enable them to be successful in this next mission in their lives.

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With their first round of 15 companies starting in January, the program will offer participants 12 months of incubation, mentorship with New York City industry professionals and NYU faculty, and free legal services, among many more benefits.

One of the other perks of the program is the makerspace.

The businesses will have access to a bona fide buffet of prototyping equipment, from laser jets to water jets, injection machines to sewing machines, and – you guessed it – a Gigabot (among a list of other 3D printers).

As a veteran-owned company ourselves, we couldn’t be more excited to have a Gigabot available to the participants.

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Split between the NYU Tandon School of Engineering Makerspace in Downtown Brooklyn and the Veterans Future Lab offices in Industry City, any physical design and prototyping needs the entrepreneurs may have are covered from all angles.

A big deal for not only veterans but also the city and state of New York as a whole, the lab was made possible with the support of Barclays and the Empire State Development Corporation.

As Lieutenant Governor Hochul put it, “This is a very good day in the state of New York.”

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Morgan Hamel

Blog Post Author

Books & Bots: The Lab in the Library

Clear Lake City, a community in the Bay Area of Greater Houston, is a name you might not immediately recognize, but it’s the site of a couple things you probably will.

Most notably the home of the historic NASA Johnson Space Center, its Mission Control can be picked out in famous scenes from the 1969 moon landing or movies like Apollo 13 and The Martian. It’s the Houston in “Houston, we have a problem.”

Also not to be forgotten in Clear Lake’s list of places you’d know is our very own office.

Just down the street from the re:3D Houston office is another place putting Clear Lake on the map for technological innovation, one which you might not expect: the Clear Lake City-County Freeman Branch Library.

“This all started back in 2013 when we were notified that the library was named in a will: Mr. Jocelyn H. Lee’s, whose name is on the lab.”

Jim Johnson, Branch Manager of the library, explains how there came to be a tech innovation lab — complete with laser cutter and multiple 3D printers — in the middle of a library in Clear Lake.

“We had no expectation as to how much he might have left us. Once we did find out, I fell out of my chair. It was about $134,000.”

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Evolving to Survive

The library as an institution has defied odds in the face of technology. Fighting the battle against obsolescence, libraries have made it through multiple threats to their livelihood, their survival owed to the nimbleness of their leadership.

“Largely because of technology, libraries, especially public libraries, have had to constantly adapt,” Jim explains. “Once computers became more prevalent and the internet started making headway, libraries as a rule had to adapt in order to stay alive, and not merely just for the sake of staying relevant, but staying relevant to what’s important to people in the way that they acquire information.”

The unexpected and extremely generous donation was an opportunity for the library to do just that.

“We started looking at some trends out there in public libraries around the country and found that makerspaces were beginning to catch interest in communities. Being such a strong engineering community in Houston — from aerospace to chemical — we thought that we probably had the space here to do that kind of thing. We didn’t really see how we could lose if we did it right.”

So they got to work, repurposing the library’s Quiet Room — “It’s hard to imagine a quiet room being needed in a library,” Jim adds — to accommodate some heavier machinery than most libraries are used to having. Next on the list was finding the right person to head the lab.

From Tinkering to Training

 “I was a stay-at-home dad before this.”

Patrick Ferrell was the man brought on for the job of Innovation Lab Trainer. “Before a year ago, the library was a place I brought the kids for storytime. I had never touched a 3D printer until after I found out I got this job.”

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A natural tinkerer and hobbyist, Patrick’s professional background in mechanical engineering and physics lent itself well to what the library was looking to do. He now organizes and leads classes on everything from basic circuits and programming to robotics and structure-building with marshmallows and spaghetti.

“Whatever it looks like we need to do in order to cater to the audience we have,” he explains. “Since we’re the only space like this in the county system — and all of Southeast Texas as far as I know — I have a fair bit of latitude and freedom in what kind of classes we offer. Whatever I think looks like fun is what we do. If other people think it looks like fun too, then they come in and we keep offering it.”

His tactics have been working. As Jim put it, “Any success that the space has had is really largely due to Patrick’s influence.”

Walk into the lab and you’ll see what it’s all about. The walls are lined with eye-catching machinery and class creations. A “Cardboardosaurus” T-rex head hangs above their Gigabot in one corner; in another is an outer-space-themed piece of art made entirely using filament from abandoned and failed 3D prints, the masterpiece of one very creative library shelving assistant. Tribute to the original tech influence of the area you can find several NASA-themed 3D prints around the room, among them a several-foot-tall rocket and a model of the Orion space capsule. The laser cutter was my personal favorite — intricate wood, paper, and cardboard portraits adorned the wall next to the machine — proving that two-dimensions can still be cool.

Trend-Following to Trend-Setting

The recent boom in interest in desktop 3D printers allowed the library to tap into the trend and retain its relevancy in the community by getting several printers for the lab.

With a Gigabot in addition to two desktop-sized Makerbot Replicators, they also have the advantage of boasting a print volume unmatched by many local makerspaces. Because of this, they often get called on when a project has hit the size ceiling at another facility.

One of Patrick’s favorite projects so far was one by a local Houston teenager, Nicholas. He had been working with Techno Chaos, a local makerspace, the director of which knew that the library had a Gigabot.

“The director, Mike, called me up and said, ‘I’ve got this kid who’s designed a Freddy Fazbear costume and we’ve printed it on the MakerBot, but he wants to make it full-size. Do you think you could help him?’”

It was the longest print the library had taken on at the time.

“Just the head of the costume was a 44 hour print. But Nicholas was passionate about the project, and his persistence and perseverance enabled him to complete the entire thing successfully.”

What’s made it all worth it for Patrick is seeing success stories like Nicholas’s. “His parents would come in and say, ‘It’s good to see him excited about this kind of thing.’ Finding some outlet for him to be creative in that way was really great. Seeing him so excited, that’s what made it all so rewarding for me.”

And the sentiment is catching.

Patrick told the story of how Nicholas displayed his large-scale print at his booth at the local maker faire. “The director of the Harris County Public Library system was really impressed with his project. When it came time for budget talks, Nicholas and his dad went before the county commissioner’s court to say, ‘This is why libraries are important. This gives our son a place to go to use tools like this.’ The commissioners then asked, ‘How can I get one of these in my precinct?’ They see someone like Nicholas who’s passionate about this, excited about it, and they want to give more young people access to it.”

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Challenges on the Front Lines of Innovation

Jim and Patrick have seen firsthand what doors the Innovation Lab has opened for the local community, and they understand the value that technologies like 3D printers can bring to the right people.

“Schools are starting to have the smaller printers, so if you’re doing a school project, that’s great,” Patrick explains. “But if you’re doing a personal project, then you’re kind of out of luck. You’re either sending your file off to Shapeways and paying outrageous amounts, or you have to find someone on Hubs, but it’s really hard to find somewhere that can print at the scale of what’s possible on Gigabot.”

On top of large-scale printing, there is another big selling point that sets the Innovation Lab apart from similar spaces in the area and around the country.

“What’s special about our makerspace is that we don’t charge dues or membership fees,” says Patrick. “The only thing you’re paying for is the material you use.”

The fact that the space remains open and accessible to the community is a core tenet of the library. The creative potential there is seemingly limitless — the machinery they have on hand coupled with its accessibility is a recipe for unbridled innovation. But being the first to tread through this territory means the library is crossing bridges as they go; the excitement of being on the front lines of innovation comes hand-in-hand with its challenges.

One thing they’ve encountered is the gap between the public’s general expectation of 3D printing and the reality of the technology.

“I don’t know, you mean I have to design it myself? Can’t you just design it for me? I have a picture, can’t we use that? What if I sketch it out on a piece of paper? I found this picture on the internet, is that good enough?” Patrick runs through the common questions he gets from some people when they first come in to 3D print. “Once we get over that hurdle, then people are more interested and they’ll start printing.”

Another thing they struggle with is demand for large-scale 3D printing, due in part to the gimmicky phase that desktop 3D printing is going through.

“Many people who come in are printing little trinkets. It satisfies the ‘Hey look, I 3D printed something’ desire, and they don’t need to go further,” says Patrick.

People are still figuring out how they can use 3D printing to make something practical. The intent in creating Gigabot was to serve just that purpose: a 3D printer at a scale large enough to print practical, real-world objects rather than just small trinkets.

Patrick speculates that the intimidation factor of the sheer size of a large-scale 3D printer adds to this tendency to avoid Gigabot in favor of their desktop printers. With a steep learning curve for 3D printing in general, expanding the build volume several orders of magnitude certainly can complicate things.

This is something that may prove to be the biggest challenge for libraries looking to open internal makerspaces: how do you tap into and attract the group of people who have a genuine need and use for these technologies? A long-term sustainable plan may not be able to rely on a stream of one-time visitors only there to print their name on a keychain and check a box on their bucket list, not to return again.

What spaces like this need are superusers, people who will return week after week, month after month, because they have a practical use for the machinery.

Lessons Learned for Libraries

At re:3D, we talk to a lot of people — inventors, entrepreneurs, tinkerers — with a clear use for large-scale 3D printing, but a lack of a budget with which to get one. To have access to a space where the only cost is a material fee would be the difference between bringing a product to market and never having the idea leave the drawing board.

A big reason 3D printing has flourished as a tool for businesses is its knack for prototyping. Companies can eliminate the need for third-party designers and injection mold do-overs, saving sizable chunks of time and money in the design and prototyping process. With a 3D printer, you could have a prototype made for as much money as it costs to do a few loads of laundry at the laundromat, in nearly the same amount of time. As Patrick explains, “Gigabot is great for designing a prototype which you want to market or show off to investors.”

Because of this, referrals have been a boon to the library, allowing them to offer their equipment to exactly these kinds of people: the garage entrepreneurs with plenty of ideas but not a lot of ways to make them a reality. Local makerspaces like the one that referred Nicholas — as well as the Houston Inventor’s Association, which also sends people their way who want to print big prototypes — have started to get the word out to their user bases.

In the meantime, the library is forging their own path in this new era of how communities interact with their local libraries. Jim is walking proof of the open and innovative mindset that must come with the librarian territory.

“I think that libraries are more about information and knowledge — a place to keep it and a place to use it — and I think makerspaces are a place to use information that you acquire. This is part of the reason why I think this is an excellent fit for libraries and allows them to remain relevant, not just for the sake of staying relevant, but as a practical place to learn something by doing. I think that hopefully, if other libraries catch on to this, you can easily have libraries remaining relevant not only as a place to absorb and acquire information, but also to use it in a practical way.

This has changed my perspective on libraries being only about books.

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Do you or someone you know live in the area?  Go check out the Jocelyn H. Lee Innovation Lab on the second floor of the Clear Lake City-County Freeman Branch Library.

See more photos of the lab

Visit their website

Check their facebook page for posts about classes

Read more about their lab offerings

Morgan Hamel

Blog Post Author