ISS Mimic: a Link to the International Space Station here on Earth

When computer programmer Dallas Kidd was growing up, she wanted to be an astronomer.

“But I realized as a kid,” she said, “that I didn’t know what that meant, because I didn’t know any astronomers. So I decided I couldn’t do that.”

In high school computer programming classes, when other students were creating financial programs for banks, she again felt discouraged. She thought, “I didn’t know how to do that, so I guess I can’t have a career in this.” It took a long, circuitous journey to get where she is now. “I spent years figuring out what I wanted to do, and if someone had just been there to say, ‘Hey! I’m an astronomer,’ or ‘Hey, I’m a computer programmer. You can do this and here’s how!’ to make it real. I would have done this forever ago.”

Now an engineer at Skylark Wireless, LLC, Kidd is committed to offering those opportunities to students. Recently, she joined a special project that offers eager young learners hands-on experience in applied computer science, electrical engineering, 3d printing and mechatronics and encourages them to focus on space innovation: the ISS Mimic.

Five years ago, on the 15th anniversary of continuous human presence on the International Space Station (ISS), Boeing engineer Bryan Murphy proposed a STEM outreach project to his colleagues who work on the real space station. The idea: to create a 1% scale model of the ISS, complete with moving parts, that mimics in real-time the telemetry data of the space station that circles the earth every 90 minutes.

A poster with the title "ISS Mimic Physical Model Replicating ISS Real Time." A flowchart is labeled "Actual ISS," arrow "Live ISS data pulled from web," arrow "Cheap embedded processing & I/O," arrow "Interactive display," arrow "articulating model of ISS," arrow "Elements illustrate when crew wakes, sleep, perform tasks," arrow "Projection of earth behind model," arrow "Motors rotate 12 joints to match real-time ISS."
A poster created by Bryan Murphy explaining the ISS Mimic project.

Murphy wasn’t the only one in the group who had discovered that NASA was constantly broadcasting live, publicly available data from ISS back to earth via ISS Live. The vast collection of data, including details on battery levels, solar array rotations, air lock pressure, and much more was available for anyone to use. Murphy and his teammates figured: why not bring the station down to earth in a desk-sized model that anyone could interact with? They decided to go for it.

Boeing is the prime contractor for the ISS. For over two decades, Boeing’s ISS team has provided round-the-clock operational support, ensuring that the full value of the world’s most unique and capable research laboratory is available to NASA, its international partners, other U.S. government agencies and private companies. So, for three and a half years following the conception of the ISS Mimic, the off-hours project progressed slowly alongside the engineers’ work supporting the space station and the mind-blowing scientific achievements emerging onboard. The primary project goals were keeping cost and complexity down to be educator friendly while maintaining the essence of ISS.

"...that was the major obstacle that inspired us to either give up the project or fight with everything, with all of our arsenal, to get it refunded."
Sam Treadgold

ISS Mimic steadily took shape, but it wasn’t until February of 2019 before they felt it was ready for public demonstration. They took ISS Mimic to a local high school to show students the moving model. But something was wrong. The live data stream – that important information ISS Mimic relied on to represent its big sister in the sky – had disappeared. “Everything worked until we got there[to the school], and we were like, ‘what’s going on?,’” recalled Craig Stanton, Murphy’s fellow Boeing engineer and ISS Mimic teammate. Without the data, they couldn’t demonstrate the live syncing, but could still show off the mechanics, control screen, LEDs, and 3D printed parts, so in true fail-forward fashion, they pressed on.

The interest from teachers and students was palpable. Though they’d done some small in-house show-and-tells, “it was the first time for us to take it anywhere,” shared Murphy. “For me, it was very motivational to finally be out there.” The team knew they wanted to move forward and get ISS Mimic in the hands of more teachers and students, but what had happened to the data from ISS Live?

ISS Mimic, a 100th scale model of ISS, sits on a table. You can see 3d printed tubes, wires connecting to motors and large, foil covered solar arrays.
The ISS Mimic model includes 3D printed modules and motorized solar arrays. Not pictured is the Raspberry Pi interactive display screen. Photo curtesy of Bryan Murphy.

The team went searching for answers, and the news was not good. Sam Treadgold of Boeing’s ISS team phrased it succinctly, “ISS Live got defunded – the public NASA telemetry suddenly shut down, and that was the major obstacle that inspired us to either give up the project or fight with everything, with all of our arsenal, to get it refunded.”

They thought the project was toast. It would have taken a major decision from NASA leadership to reverse the funding decision, but the tenacious team wasn’t ready to give up. They contacted everyone they knew who had vested interest in the STEM engagement and outreach benefits of the now defunct program. After a string of touches with decision makers, a fateful meeting with William Harris, the CEO of Space Center Houston, the public visitor center next to NASA-Johnson Space Center, brought forth Harris’ support, and the collective efforts were enough to get the funding restored. The data stream turned back on.

ISS Mimic uses real-time data from the International Space Station to control its movements. Photo by Estefannie https://www.youtube.com/user/estefanniegg

“Once we passed that hurdle, it was like the floodgates opened. Let’s go. Let’s do it!” shared Susan Freeman, who also supports Boeing’s space station program. ISS’s 20th anniversary was approaching, and NASA was interested in promoting the project to encourage public interest in ISS. The ISS Mimic itself was in a development state that it could visualize interesting changes on ISS in real time. “One of the data values is the pressure in the U.S. airlock. We monitor that data so our program can recognize when a spacewalk is happening,” said Treadgold, “ Last year, when a hole formed in one of the Russian vehicles, the pressure in the whole ISS started dropping, and our lights started flashing [on ISS Mimic]. There wasn’t a spacewalk going on, and we were aware of the leak.”

“That’s not usually publicly known when that’s happening. It’s usually announced a few days later when NASA makes the public report,” shared Stanton, “but this way, you’re looking at the live data stream, and all of a sudden, you’re just as in the know as the people in the operations room. How cool is that for people and kids at home!”

re:3D donated highly detailed 3D prints of the ISS Mimic solar arrays for the project. The solar arrays are printed with PLA on Gigabot using a 0.25mm nozzle.

And it was becoming more than just an outreach project, they were discovering that this scale model was helping them understand the work they were doing on the real space station with more insight and more collaborative understanding of the challenges and quirks of the flying football-field sized spacecraft. “ISS is massive,” said Freeman, “I know only these tiny little pieces. That in itself is a humbling thing, to realize and accept that I’m not expected to know all of this vehicle. There is so much work done on ISS, and a lot of time you’re so focused on your little, tiny detail, that you don’t necessarily know what else is going on around you.”

Boeing’s Chen Deng, whose day job focuses on supporting the experiments on ISS, explained looking at ISS Mimic helped cut through misunderstanding about thermal needs of payloads. “By looking at [ISS Mimic], we realized it was at an angle where the payload was not getting any of the sunlight needed to keep its warmth or input from the station itself, and that really helped.”

Six people, four men and two women stand in front of a display of the earth with the ISS floating above their heads. All of them are wearing tshirts that read "ISS20"
Some of the ISS Mimic team posing inside of Space Center Houston. From left: Doug Kimble, Craig Stanton, Bryan Murphy, Sam Treadgold, Susan Freeman, Chen Deng. Photo by Estefannie https://www.youtube.com/user/estefanniegg

The ISS Mimic team is in the process of building a second model for Boeing’s internal team in charge of “pointing” the solar arrays. The ISS Mimic can rotate its solar arrays 60 time faster than the actual space station, allowing the engineers to test and visualize their code before using it on the real thing. ISS Mimic can also “replay” previously collected data engineers use to assess and understand anomalies. “This is better than numbers on a screen or even CAD animations,” reflected Treadgold. “You see this and know exactly what’s happening.”

But beyond the functional model, of which they’ve replicated 80-90% of ISS, the team wants to use ISS Mimic to make the interface intuitive, easy to understand and exciting to build for students. To make it so easy to pick up that it’s like a LEGO build, and so inviting that it draws people in to an interest in science or space. “The hardest part to get right is STEM outreach,“ shared Doug Kimble of Boeing’s ISS team. “We need to get more students involved and excited about ISS. We need future astronauts; we need future female astronauts. We need more kids excited about STEM, and science and math, and this is one of the ways we can do it.” Showing students that the robots they’re crashing into each other in competitions use the same encoders, the same programming, the same motor drivers that are on the ISS Mimic makes it accessible and reinforces for students their own capabilities.

“We want these ISS Mimic models everywhere, in every airport, in every museum, in every school. Big dream,” declares Freeman.

“So people can see that they’re capable of this,” explains Murphy, “and have a real chance to play in this domain. It’s a means to let every disadvantaged kid know they can do this stuff, tinker in this field and see if they may want to turn this into more than a hobby one day.” It circles back to Kidd’s experience with a lack of role models. If the team can introduce the ISS Mimic to a student who hadn’t been exposed to the space program before, they might spark an interest the student didn’t even know was there. It might just set them on a path to a career which, for the members of the ISS Mimic team, is challenging, thrilling, and celebrates humanity’s greatest collaboration.

The ISS Mimic team includes:
Chen Deng
Susan Freeman
Dallas Kidd
Doug Kimble
Bryan Murphy
Craig Stanton
Sam Treadgold

Want to volunteer? ISS Mimic is looking for programmers, 3D modelers & educators to join the team! Reach out to them at:
email: iss.mimic@gmail.com
fb: https://www.facebook.com/ISS.mimic/
ig: https://www.instagram.com/iss_mimic/
twitter: https://twitter.com/ISS_Mimic
discord: https://discord.gg/34ftfJe

re:3D offers 3D printed ISS Mimic parts available at shop.re3d.org

Charlotte craff

Blog Post Author

A Look at the Largest Makerspace in Puerto Rico

Our interview with Luis has been translated from Spanish into English for the purpose of this article.

Roughly a 20 minute drive from the bustle of Old San Juan is an old civil defense base which houses the largest makerspace in Puerto Rico. Engine-4 has been there for nearly four years, operating as a mecca for hardware and IoT startups on the island. 

Cofounder Luis Torres has a background in hardware development and wanted to create a space in his own backyard to encourage these types of startups, which tend to have less places to go for support in Puerto Rico. “We created a space where university students, professors, and tech companies are all working together under the same roof developing their ideas flexibly and inexpensively so that they can become future startups in the community.”

The building houses a lineup of tools well-suited for hardware fanatics: soldering stations, printed circuit board milling machines, laser cutters, oscilloscopes, and an array of 3D printers.

“Spaces like this encourage community relationships, creation, and innovation,” Torres says. “They send a message that – with the few tools we’ve been able to acquire – we’re able to create ideas that are making it out of Puerto Rico.”

The Meeting in a Storm

Engine-4’s Gigabot story starts, as many stories in Puerto Rico do these days, with Maria. 

As the hurricane battered the island, nearby Parallel18 moved their Gigabot to Engine-4’s more secure facility for safekeeping. Torres quickly sized up the machine, and the wheels began turning. “I saw the capacity of the printer and realized that, without a printer like Gigabot, there are a lot of prototypes we wouldn’t be able to make.”

As the resident companies at Engine-4 include a fair number of IoT developers, 3D printed housing for components is a common need. But they also house other companies with larger requirements, Torres says, like architectural firms working in urban development and startups building custom drones. These sorts of prototypes often dwarf the average desktop printer. He explains, “A printer like [Gigabot] gives us the capacity to print really large things that other, smaller printers just can’t.”

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Hardware development necessitates quick, agile development. As one local startup put it, “Prototyping is a daily activity.” Third party contract machining often means hefty price tags and long turnaround times, which simply aren’t an option for these companies as they move quickly from iteration to iteration. This is where the in-house fabrication equipment of a makerspace can play such a crucial role. 

Torres understands that there aren’t many machines out there that rival 3D printing in the world of rapid prototyping. “This is a part of our growth, and I understand that it’s an essential tool for the team,” he says. “To create prototypes, there really isn’t another device that you can use that’s not a 3D printer, and Gigabot’s capacity is more than any other machine.”

He’s been very satisfied with their decision to invest in such a large printer. “[The goal] was achieved since the first day we opened it,” he said.

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Favorite Projects

A common thread for many Puerto Rican entrepreneurs is the influence that Hurricane Maria has had on their business ventures, often spurring the creation of a company aimed at solving a problem laid bare by the storm.

True to form, some of Torres’s favorite projects that have come out of Engine-4 happen to be those associated with disaster response.

One such example is WATRIC Energy Resources, a company featured in a recent Gigabot story, who used the Engine-4 Gigabot to prototype a product which condenses drinkable water from moisture in the air. Their goal is to create units for homes and public spaces to reduce the reliance on the water grid in the event of another catastrophic disruption to the system similar to the aftermath of Maria.

Another favorite of Torres’s is a project involving mini weather stations in which Gigabot was used to 3D print the housing for a bundle of internal electronics. This was a part of Engine-4’s work on IBM’s Call for Code challenge, a competition to develop hardware prototypes for natural disaster aid. The units have been installed in different locations along the coast of Puerto Rico as well as atop Engine-4’s roof.

The Engine-4 Gigabot has also been put to work 3D printing custom components for drones to be used in a disaster-response format. In one example, drones carry and drop custom units from the air via remote control, transmitting an SOS signal to emergency responders. The idea is to use the drones to summon for aid in areas that may be impassable due to storm damage. 

Youth Program

One topic that Torres is particularly passionate about is his mentorship of the local youth.

In 2019 he started a free program called IoTeen ECO Bootcamp wherein he works with students from age 10-17 on tech skills, using cases involving sustainability and the environment. Over the course of the program, the group works with electronics like Raspberry Pi and Arduino, learns how to program in Python, and gets experience using 3D printers on projects like solar panels and smart farming. The whole program culminates in a hackathon.

“They don’t teach this in the schools here,” explains Torres.

He gives his students all the equipment they need to learn real-world technology skills and create functional products, guiding them along a path that may hopefully spark an idea of what they want to study in university. “They don’t have to wait until they’re in their final year of school to decide what it is they’re going to do,” he says.

The Importance of Community and Unity

When we spoke in late 2019, Torres had clear visions of growth for the future. His youth tech program was slated to double in size in 2020, Engine-4 was in the process of expanding into a new wing of the building, and he hoped to get more Gigabots for the space.

And then, as it has for countless others around the globe, COVID-19 entered the picture and made everything a little murkier. In many ways the island is still reeling from Hurricane Maria, and its healthcare system is in a vulnerable position due to persistent underfunding.

But in another sense, the crisis brought Engine-4’s sense of purpose as a hub for creation and innovation into sharp focus.

Torres and his team jumped immediately into action, putting their tools to use creating PPE for healthcare workers across the island. They began printing components to assemble face shields, and were able to fit up to 12 face shield prints on their Gigabot bed at one time. In the first wave of the pandemic in the spring, they were using nine printers to crank out 475 face shields a day. They have since donated 14,000.

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The words that he ended our November conversation with now seem to take on new meaning. 

“For the community, we need more unity between us. We need to take off our protagonist hats and focus ourselves on the same North Star, so that those who come after us can replicate [these spaces] and the community can grow like it’s grown in other parts of the world. This is my advice and my words for the community.”

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Morgan Hamel

Blog Post Author

The Library Makerspace

There are four videos throughout this post – scroll through to watch the full story.

If you ever find yourself driving through the Clear Lake City community of Houston, keep your eyes open for an interesting McDonalds. Looming in the sky on East NASA Parkway next to the golden arches is a giant astronaut, advertising the “Play Space” area of the space-themed establishment.

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It’s commonplace in the neighborhood, which is infused with the culture of a local celebrity, the NASA Johnson Space Center. NASA’s Manned Spacecraft Center is down the street from another couple of locations which you may be familiar with: the re:3D Houston HQ, and the subject of today’s story: the Clear Lake City-County Freeman Branch Library.

It’s only fitting given the local climate that this library would be an innovator in its space. Walk upstairs and you’ll find an unexpected surprise nestled among the bookshelves on the second floor: a makerspace.

The library has found itself among the first of its kind leading the charge to reinvent the literary institutions as a hub for community creators to access cutting-edge technology. Named the Jocelyn H. Lee Innovation Lab, the space was made possible thanks to an extremely generous individual donation.

Jim Johnson was the Branch Manager of the library during the shooting of this story last year, and and now works at Harris County Public Library’s administrative offices.  “It started all the way back when we received a notice about a bequest received from Mr. Jocelyn H. Lee in 2013, and actually found out exactly how much he was giving us in 2014,” he explains.

Photo credit: HCPL

The sizable sum allowed them to put plans in place to purchase equipment and cordon off an area for the lab. They officially opened the doors to the makerspace in February 2015. The lab boasts a variety of equipment, from a CNC to laser cutter, soldering stations to dremel tools, Arduinos and Raspberry Pis, and of course, 3D printers – the largest being a Gigabot. “3D printing tends to be a cornerstone feature of the lab,” says Jim.

All the equipment and classes offered by the lab are free of charge to the community.

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Photo credit: HCPL

“With us being based in the Houston area and right near NASA, we’ve got obviously a lot of engineers in the area, and a lot of engineers’ kids,” Jim explains. “This space tends to focus on STEM activities: science, technology, engineering, and math.”

Some of the groups taking advantage of the lab are local robotics teams and home-schooled groups of students. One such group is FTC 8668: Error 404, Team Name Not Found, a local FIRST Tech Challenge robotics team comprised of high school home-schooled boys.

Error 404 Coach Clarissa Belbas saw a big opportunity in the lab’s capabilities, and in a true demonstration of “mothers always know best,” urged the team to consider incorporating 3D printing into the design of their robot. “At the end of last season, I kept saying, ‘Guys, there’s this Gigabot at the library. We could print the whole chassis in one piece!'”

The boys didn’t bite, protesting that the printed version wouldn’t be strong enough, so Clarissa took matters into her own hands. She visited the lab on her own, using Gigabot to print out a small, proof-of-concept of their robot’s chassis to show the team. They were sold.

“There haven’t been any other teams that we have seen that have had their robot completely 3D printed,” says Nick, a programmer on the Error 404 team. “Having a 3D printed robot and a good engineering log helps to make us stand out to the judges.”

It’s also proven to be quite the teaching tool. “For me the point was educational,” explains Clarissa. “Because that’s the way that it is in the real world: you truly design something before you manufacture it.” Forced to flesh out a part on the computer through CAD before printing, the team learned the lessons of design cycles, prototyping, and manufacturing.

Having access to a large-scale 3D printer has been crucial to the team’s robot design.

“Our first year as a FIRST Tech Challenge team, we had a really small 3D printer that we got as a grant; only had like a five inch by five inch by eight inch print area – absolutely tiny,” recounts Nick. “When we saw the Gigabot here at the library, that’s when we had the idea of printing out our entire chassis, because we’d be able to make it all in one piece, and that made it a bit more structurally sound.”

In addition to strength, the 3D printed chassis affords them more mounting opportunities for their robotics challenges, a more compact electronics section, and a far cheaper alternative to the aluminum they’re typically forced to buy for competitions. Clarissa explained that where one small piece of aluminum channel may run them $15 – “You don’t know how much you put into this” – they can get several iterations of their entire chassis out of a $30-40 roll of PETG. 

While Error 404 is currently leading the pack in 3D printed robots, Clarissa sees things trending in this direction. “There have been a lot of teams that have come and said, ‘Wow, that’s a really great idea. We want to do that.'” The only issue, she explains, is printer size. “A lot of teams say, ‘Well, our printer isn’t that big,’ and ‘Where did you get a printer that big?’ A lot of people don’t have access to a Gigabot.”

That’s something that the library is trying to change.

“We’ve got small business entrepreneurs who use this space, inventors, we have International Science Fairs winners who’ve come through here…many, many different kinds of projects that take place in this space,” Jim muses. “We really want it to be a space for the community and for them to sort of define what they want it to be.”

Another group making themselves comfortable in the lab is the FLL Thunderbolts #17355 robotics team.

This home-schooled FIRST LEGO League robotics team has also been taking advantage of the lab’s 3D printing capabilities for their robot, which is unusual for their division. “Not a lot of teams 3D print at this level,” explains Thunderbolts team member Tyler. “We thought we’d probably stand out a lot.”

And stand out they have. “This is only our second year as a robotics team and we’re going to World,” says teammate Israel. The FIRST World Championship is the culmination of the FIRST LEGO League, FIRST Tech Challenge, and FIRST Robotics Competition. “It’s the best of the best,” explains Nick from Error 404.

The Thunderbolts’ challenge was to design a product for animal-human or animal-animal relationships. They chose the problem of multi-dog families where a dominant dog eats the others’ food. Underwhelmed by the solutions available on the market, the team designed The Thunderbowl, a food bowl that opens and closes based on a bluetooth tag attached to a dog’s collar. Multiple types of food can even be enclosed in the same bowl, revealed in different compartments depending on the tag sensed.

The team started their prototyping process with paper plates, then moved to LEGOs, and finally graduated to 3D printing. In addition to helping them stand out among the competition, the 3D printed model is welcomed by many of the teammates for its durability.

“When our Thunderbowl was just a prototype in LEGOs, our job was to fix it whenever it broke, because it broke quite a bit,” says Abigail, another Thunderbolts team member. “That’s what I love about the 3D printing is it doesn’t break.”

Thunderbolts Coach Kris Lee admires the power of 3D printing to enable the kids to turn ideas in their heads into tangible objects. “We teach them the skills of CAD…and all of a sudden that idea is real,” he muses. “It goes from an idea to in their hands. That’s something I didn’t have when I was a kid.”

Jim also found continued wonderment in the projects that came out of the library’s lab through the years he worked there. “I’ve been amazed at a lot of the things that have come out of this space,” he says. “I am not an engineer myself, and one of the things I was looking forward to most about this space was seeing what people were going to do, because my imagination was very limited.”

Imagination now abounds on the second floor of the library. “There are ideas and plans in the works to expand the space due to the amount of usage it’s received over the last two years,” he reveals. “The sky is the limit.”

A fitting attitude for the NASA-neighborhood library.

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Learn more about the Jocelyn H. Lee lab.

See more photos courtesy of the Harris County Public Library here.

Learn more about the Error 404 Robotics Team here.

Learn more about the Thunderbolts Robotics Team here.

Morgan Hamel

Blog Post Author